136 lines
4.7 KiB
JavaScript
136 lines
4.7 KiB
JavaScript
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'use strict'
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const path = require('path')
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function resolve(dir) {
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return path.join(__dirname, dir)
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}
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const CompressionPlugin = require('compression-webpack-plugin')
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const name = process.env.VUE_APP_TITLE || '若依管理系统' // 网页标题
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const port = process.env.port || process.env.npm_config_port || 80 // 端口
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// vue.config.js 配置说明
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//官方vue.config.js 参考文档 https://cli.vuejs.org/zh/config/#css-loaderoptions
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// 这里只列一部分,具体配置参考文档
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module.exports = {
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// 部署生产环境和开发环境下的URL。
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// 默认情况下,Vue CLI 会假设你的应用是被部署在一个域名的根路径上
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// 例如 https://www.ruoyi.vip/。如果应用被部署在一个子路径上,你就需要用这个选项指定这个子路径。例如,如果你的应用被部署在 https://www.ruoyi.vip/admin/,则设置 baseUrl 为 /admin/。
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publicPath: process.env.NODE_ENV === "production" ? "/" : "/",
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// 在npm run build 或 yarn build 时 ,生成文件的目录名称(要和baseUrl的生产环境路径一致)(默认dist)
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outputDir: 'dist',
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// 用于放置生成的静态资源 (js、css、img、fonts) 的;(项目打包之后,静态资源会放在这个文件夹下)
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assetsDir: 'static',
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// 是否开启eslint保存检测,有效值:ture | false | 'error'
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lintOnSave: process.env.NODE_ENV === 'development',
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// 如果你不需要生产环境的 source map,可以将其设置为 false 以加速生产环境构建。
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productionSourceMap: false,
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// webpack-dev-server 相关配置
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devServer: {
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host: '0.0.0.0',
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port: port,
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open: true,
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proxy: {
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// detail: https://cli.vuejs.org/config/#devserver-proxy
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[process.env.VUE_APP_BASE_API]: {
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target: `http://localhost:8080`,
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changeOrigin: true,
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pathRewrite: {
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['^' + process.env.VUE_APP_BASE_API]: ''
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}
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}
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},
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disableHostCheck: true
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},
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css: {
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loaderOptions: {
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sass: {
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sassOptions: { outputStyle: "expanded" }
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}
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}
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},
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configureWebpack: {
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name: name,
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resolve: {
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alias: {
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'@': resolve('src')
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}
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},
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plugins: [
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// http://doc.ruoyi.vip/ruoyi-vue/other/faq.html#使用gzip解压缩静态文件
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new CompressionPlugin({
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test: /\.(js|css|html)?$/i, // 压缩文件格式
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filename: '[path].gz[query]', // 压缩后的文件名
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algorithm: 'gzip', // 使用gzip压缩
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minRatio: 0.8 // 压缩率小于1才会压缩
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})
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],
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},
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chainWebpack(config) {
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config.plugins.delete('preload') // TODO: need test
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config.plugins.delete('prefetch') // TODO: need test
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// set svg-sprite-loader
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config.module
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.rule('svg')
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.exclude.add(resolve('src/assets/icons'))
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.end()
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config.module
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.rule('icons')
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.test(/\.svg$/)
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.include.add(resolve('src/assets/icons'))
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.end()
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.use('svg-sprite-loader')
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.loader('svg-sprite-loader')
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.options({
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symbolId: 'icon-[name]'
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})
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.end()
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config
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.when(process.env.NODE_ENV !== 'development',
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config => {
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config
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.plugin('ScriptExtHtmlWebpackPlugin')
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.after('html')
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.use('script-ext-html-webpack-plugin', [{
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// `runtime` must same as runtimeChunk name. default is `runtime`
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inline: /runtime\..*\.js$/
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}])
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.end()
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config
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.optimization.splitChunks({
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chunks: 'all',
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cacheGroups: {
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libs: {
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name: 'chunk-libs',
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test: /[\\/]node_modules[\\/]/,
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priority: 10,
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chunks: 'initial' // only package third parties that are initially dependent
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},
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elementUI: {
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name: 'chunk-elementUI', // split elementUI into a single package
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priority: 20, // the weight needs to be larger than libs and app or it will be packaged into libs or app
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test: /[\\/]node_modules[\\/]_?element-ui(.*)/ // in order to adapt to cnpm
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},
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commons: {
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name: 'chunk-commons',
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test: resolve('src/components'), // can customize your rules
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minChunks: 3, // minimum common number
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priority: 5,
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reuseExistingChunk: true
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}
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}
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})
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config.optimization.runtimeChunk('single'),
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{
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from: path.resolve(__dirname, './public/robots.txt'), //防爬虫文件
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to: './' //到根目录下
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}
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}
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)
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}
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}
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