194 lines
7.8 KiB
JavaScript
194 lines
7.8 KiB
JavaScript
|
/**
|
||
|
* Cesium - https://github.com/CesiumGS/cesium
|
||
|
*
|
||
|
* Copyright 2011-2020 Cesium Contributors
|
||
|
*
|
||
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
||
|
* you may not use this file except in compliance with the License.
|
||
|
* You may obtain a copy of the License at
|
||
|
*
|
||
|
* http://www.apache.org/licenses/LICENSE-2.0
|
||
|
*
|
||
|
* Unless required by applicable law or agreed to in writing, software
|
||
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
||
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||
|
* See the License for the specific language governing permissions and
|
||
|
* limitations under the License.
|
||
|
*
|
||
|
* Columbus View (Pat. Pend.)
|
||
|
*
|
||
|
* Portions licensed separately.
|
||
|
* See https://github.com/CesiumGS/cesium/blob/master/LICENSE.md for full licensing details.
|
||
|
*/
|
||
|
define(['exports', './when-8d13db60', './Check-70bec281', './Cartographic-f2a06374'], function (exports, when, Check, Cartographic) { 'use strict';
|
||
|
|
||
|
/**
|
||
|
* A fixed-point encoding of a {@link Cartesian3} with 64-bit floating-point components, as two {@link Cartesian3}
|
||
|
* values that, when converted to 32-bit floating-point and added, approximate the original input.
|
||
|
* <p>
|
||
|
* This is used to encode positions in vertex buffers for rendering without jittering artifacts
|
||
|
* as described in {@link http://help.agi.com/AGIComponents/html/BlogPrecisionsPrecisions.htm|Precisions, Precisions}.
|
||
|
* </p>
|
||
|
*
|
||
|
* @alias EncodedCartesian3
|
||
|
* @constructor
|
||
|
*
|
||
|
* @private
|
||
|
*/
|
||
|
function EncodedCartesian3() {
|
||
|
/**
|
||
|
* The high bits for each component. Bits 0 to 22 store the whole value. Bits 23 to 31 are not used.
|
||
|
*
|
||
|
* @type {Cartesian3}
|
||
|
* @default {@link Cartesian3.ZERO}
|
||
|
*/
|
||
|
this.high = Cartographic.Cartesian3.clone(Cartographic.Cartesian3.ZERO);
|
||
|
|
||
|
/**
|
||
|
* The low bits for each component. Bits 7 to 22 store the whole value, and bits 0 to 6 store the fraction. Bits 23 to 31 are not used.
|
||
|
*
|
||
|
* @type {Cartesian3}
|
||
|
* @default {@link Cartesian3.ZERO}
|
||
|
*/
|
||
|
this.low = Cartographic.Cartesian3.clone(Cartographic.Cartesian3.ZERO);
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Encodes a 64-bit floating-point value as two floating-point values that, when converted to
|
||
|
* 32-bit floating-point and added, approximate the original input. The returned object
|
||
|
* has <code>high</code> and <code>low</code> properties for the high and low bits, respectively.
|
||
|
* <p>
|
||
|
* The fixed-point encoding follows {@link http://help.agi.com/AGIComponents/html/BlogPrecisionsPrecisions.htm|Precisions, Precisions}.
|
||
|
* </p>
|
||
|
*
|
||
|
* @param {Number} value The floating-point value to encode.
|
||
|
* @param {Object} [result] The object onto which to store the result.
|
||
|
* @returns {Object} The modified result parameter or a new instance if one was not provided.
|
||
|
*
|
||
|
* @example
|
||
|
* var value = 1234567.1234567;
|
||
|
* var splitValue = Cesium.EncodedCartesian3.encode(value);
|
||
|
*/
|
||
|
EncodedCartesian3.encode = function(value, result) {
|
||
|
//>>includeStart('debug', pragmas.debug);
|
||
|
Check.Check.typeOf.number('value', value);
|
||
|
//>>includeEnd('debug');
|
||
|
|
||
|
if (!when.defined(result)) {
|
||
|
result = {
|
||
|
high : 0.0,
|
||
|
low : 0.0
|
||
|
};
|
||
|
}
|
||
|
|
||
|
var doubleHigh;
|
||
|
if (value >= 0.0) {
|
||
|
doubleHigh = Math.floor(value / 65536.0) * 65536.0;
|
||
|
result.high = doubleHigh;
|
||
|
result.low = value - doubleHigh;
|
||
|
} else {
|
||
|
doubleHigh = Math.floor(-value / 65536.0) * 65536.0;
|
||
|
result.high = -doubleHigh;
|
||
|
result.low = value + doubleHigh;
|
||
|
}
|
||
|
|
||
|
return result;
|
||
|
};
|
||
|
|
||
|
var scratchEncode = {
|
||
|
high : 0.0,
|
||
|
low : 0.0
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Encodes a {@link Cartesian3} with 64-bit floating-point components as two {@link Cartesian3}
|
||
|
* values that, when converted to 32-bit floating-point and added, approximate the original input.
|
||
|
* <p>
|
||
|
* The fixed-point encoding follows {@link http://blogs.agi.com/insight3d/index.php/2008/09/03/precisions-precisions/|Precisions, Precisions}.
|
||
|
* </p>
|
||
|
*
|
||
|
* @param {Cartesian3} cartesian The cartesian to encode.
|
||
|
* @param {EncodedCartesian3} [result] The object onto which to store the result.
|
||
|
* @returns {EncodedCartesian3} The modified result parameter or a new EncodedCartesian3 instance if one was not provided.
|
||
|
*
|
||
|
* @example
|
||
|
* var cart = new Cesium.Cartesian3(-10000000.0, 0.0, 10000000.0);
|
||
|
* var encoded = Cesium.EncodedCartesian3.fromCartesian(cart);
|
||
|
*/
|
||
|
EncodedCartesian3.fromCartesian = function(cartesian, result) {
|
||
|
//>>includeStart('debug', pragmas.debug);
|
||
|
Check.Check.typeOf.object('cartesian', cartesian);
|
||
|
//>>includeEnd('debug');
|
||
|
|
||
|
if (!when.defined(result)) {
|
||
|
result = new EncodedCartesian3();
|
||
|
}
|
||
|
|
||
|
var high = result.high;
|
||
|
var low = result.low;
|
||
|
|
||
|
EncodedCartesian3.encode(cartesian.x, scratchEncode);
|
||
|
high.x = scratchEncode.high;
|
||
|
low.x = scratchEncode.low;
|
||
|
|
||
|
EncodedCartesian3.encode(cartesian.y, scratchEncode);
|
||
|
high.y = scratchEncode.high;
|
||
|
low.y = scratchEncode.low;
|
||
|
|
||
|
EncodedCartesian3.encode(cartesian.z, scratchEncode);
|
||
|
high.z = scratchEncode.high;
|
||
|
low.z = scratchEncode.low;
|
||
|
|
||
|
return result;
|
||
|
};
|
||
|
|
||
|
var encodedP = new EncodedCartesian3();
|
||
|
|
||
|
/**
|
||
|
* Encodes the provided <code>cartesian</code>, and writes it to an array with <code>high</code>
|
||
|
* components followed by <code>low</code> components, i.e. <code>[high.x, high.y, high.z, low.x, low.y, low.z]</code>.
|
||
|
* <p>
|
||
|
* This is used to create interleaved high-precision position vertex attributes.
|
||
|
* </p>
|
||
|
*
|
||
|
* @param {Cartesian3} cartesian The cartesian to encode.
|
||
|
* @param {Number[]} cartesianArray The array to write to.
|
||
|
* @param {Number} index The index into the array to start writing. Six elements will be written.
|
||
|
*
|
||
|
* @exception {DeveloperError} index must be a number greater than or equal to 0.
|
||
|
*
|
||
|
* @example
|
||
|
* var positions = [
|
||
|
* new Cesium.Cartesian3(),
|
||
|
* // ...
|
||
|
* ];
|
||
|
* var encodedPositions = new Float32Array(2 * 3 * positions.length);
|
||
|
* var j = 0;
|
||
|
* for (var i = 0; i < positions.length; ++i) {
|
||
|
* Cesium.EncodedCartesian3.writeElement(positions[i], encodedPositions, j);
|
||
|
* j += 6;
|
||
|
* }
|
||
|
*/
|
||
|
EncodedCartesian3.writeElements = function(cartesian, cartesianArray, index) {
|
||
|
//>>includeStart('debug', pragmas.debug);
|
||
|
Check.Check.defined('cartesianArray', cartesianArray);
|
||
|
Check.Check.typeOf.number('index', index);
|
||
|
Check.Check.typeOf.number.greaterThanOrEquals('index', index, 0);
|
||
|
//>>includeEnd('debug');
|
||
|
|
||
|
EncodedCartesian3.fromCartesian(cartesian, encodedP);
|
||
|
var high = encodedP.high;
|
||
|
var low = encodedP.low;
|
||
|
|
||
|
cartesianArray[index] = high.x;
|
||
|
cartesianArray[index + 1] = high.y;
|
||
|
cartesianArray[index + 2] = high.z;
|
||
|
cartesianArray[index + 3] = low.x;
|
||
|
cartesianArray[index + 4] = low.y;
|
||
|
cartesianArray[index + 5] = low.z;
|
||
|
};
|
||
|
|
||
|
exports.EncodedCartesian3 = EncodedCartesian3;
|
||
|
|
||
|
});
|