/** * Cesium - https://github.com/CesiumGS/cesium * * Copyright 2011-2020 Cesium Contributors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * Columbus View (Pat. Pend.) * * Portions licensed separately. * See https://github.com/CesiumGS/cesium/blob/master/LICENSE.md for full licensing details. */ define(['exports', './Math-61ede240'], function (exports, _Math) { 'use strict'; /** * @private */ var CylinderGeometryLibrary = {}; /** * @private */ CylinderGeometryLibrary.computePositions = function(length, topRadius, bottomRadius, slices, fill){ var topZ = length * 0.5; var bottomZ = -topZ; var twoSlice = slices + slices; var size = (fill) ? 2 * twoSlice : twoSlice; var positions = new Float64Array(size*3); var i; var index = 0; var tbIndex = 0; var bottomOffset = (fill) ? twoSlice*3 : 0; var topOffset = (fill) ? (twoSlice + slices)*3 : slices*3; for (i = 0; i < slices; i++) { var angle = i / slices * _Math.CesiumMath.TWO_PI; var x = Math.cos(angle); var y = Math.sin(angle); var bottomX = x * bottomRadius; var bottomY = y * bottomRadius; var topX = x * topRadius; var topY = y * topRadius; positions[tbIndex + bottomOffset] = bottomX; positions[tbIndex + bottomOffset + 1] = bottomY; positions[tbIndex + bottomOffset + 2] = bottomZ; positions[tbIndex + topOffset] = topX; positions[tbIndex + topOffset + 1] = topY; positions[tbIndex + topOffset + 2] = topZ; tbIndex += 3; if (fill) { positions[index++] = bottomX; positions[index++] = bottomY; positions[index++] = bottomZ; positions[index++] = topX; positions[index++] = topY; positions[index++] = topZ; } } return positions; }; exports.CylinderGeometryLibrary = CylinderGeometryLibrary; });