删除移动与增加
This commit is contained in:
parent
b19feb5a44
commit
073d8fff6c
@ -12,6 +12,7 @@
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<OutputType>WinExe</OutputType>
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</PropertyGroup>
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162
DHSoftware/Views/AddGlobalControl.Designer.cs
generated
162
DHSoftware/Views/AddGlobalControl.Designer.cs
generated
@ -1,162 +0,0 @@
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namespace DHSoftware.Views
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{
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partial class AddGlobalControl
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{
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/// <summary>
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/// 必需的设计器变量。
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// 清理所有正在使用的资源。
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/// </summary>
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/// <param name="disposing">如果应释放托管资源,为 true;否则为 false。</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region 组件设计器生成的代码
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/// <summary>
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/// 设计器支持所需的方法 - 不要修改
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/// 使用代码编辑器修改此方法的内容。
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/// </summary>
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private void InitializeComponent()
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{
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panel1 = new AntdUI.Panel();
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input_name = new AntdUI.Input();
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label3 = new AntdUI.Label();
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divider1 = new AntdUI.Divider();
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stackPanel1 = new AntdUI.StackPanel();
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button_cancel = new AntdUI.Button();
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button_ok = new AntdUI.Button();
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divider2 = new AntdUI.Divider();
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lbTitleName = new AntdUI.Label();
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panel1.SuspendLayout();
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stackPanel1.SuspendLayout();
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SuspendLayout();
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//
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// panel1
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//
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panel1.Controls.Add(input_name);
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panel1.Controls.Add(label3);
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panel1.Controls.Add(divider1);
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panel1.Controls.Add(stackPanel1);
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panel1.Controls.Add(divider2);
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panel1.Controls.Add(lbTitleName);
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panel1.Dock = DockStyle.Fill;
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panel1.Location = new Point(0, 0);
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panel1.Name = "panel1";
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panel1.Padding = new Padding(12);
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panel1.Shadow = 6;
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panel1.Size = new Size(500, 192);
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panel1.TabIndex = 0;
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panel1.Text = "panel1";
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//
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// input_name
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//
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input_name.Dock = DockStyle.Top;
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input_name.Font = new Font("Microsoft YaHei UI", 9F, FontStyle.Regular, GraphicsUnit.Point, 134);
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input_name.Location = new Point(18, 134);
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input_name.Name = "input_name";
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input_name.Radius = 3;
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input_name.Size = new Size(464, 38);
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input_name.TabIndex = 22;
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//
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// label3
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//
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label3.Dock = DockStyle.Top;
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label3.Font = new Font("Microsoft YaHei UI", 12F, FontStyle.Regular, GraphicsUnit.Point, 134);
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label3.Location = new Point(18, 110);
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label3.Name = "label3";
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label3.Size = new Size(464, 24);
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label3.TabIndex = 21;
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label3.Text = "全局配置名称";
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//
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// divider1
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//
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divider1.Dock = DockStyle.Top;
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divider1.Location = new Point(18, 98);
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divider1.Name = "divider1";
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divider1.Size = new Size(464, 12);
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divider1.TabIndex = 20;
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//
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// stackPanel1
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//
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stackPanel1.Controls.Add(button_cancel);
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stackPanel1.Controls.Add(button_ok);
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stackPanel1.Dock = DockStyle.Top;
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stackPanel1.Location = new Point(18, 54);
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stackPanel1.Name = "stackPanel1";
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stackPanel1.RightToLeft = RightToLeft.No;
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stackPanel1.Size = new Size(464, 44);
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stackPanel1.TabIndex = 19;
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stackPanel1.Text = "stackPanel1";
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//
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// button_cancel
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//
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button_cancel.BorderWidth = 1F;
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button_cancel.Font = new Font("Microsoft YaHei UI", 9F);
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button_cancel.Ghost = true;
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button_cancel.Location = new Point(84, 3);
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button_cancel.Name = "button_cancel";
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button_cancel.Size = new Size(75, 38);
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button_cancel.TabIndex = 1;
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button_cancel.Text = "取消";
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//
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// button_ok
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//
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button_ok.Font = new Font("Microsoft YaHei UI", 9F, FontStyle.Regular, GraphicsUnit.Point, 134);
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button_ok.Location = new Point(3, 3);
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button_ok.Name = "button_ok";
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button_ok.Size = new Size(75, 38);
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button_ok.TabIndex = 0;
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button_ok.Text = "确定";
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button_ok.Type = AntdUI.TTypeMini.Primary;
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//
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// divider2
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//
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divider2.Dock = DockStyle.Top;
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divider2.Location = new Point(18, 42);
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divider2.Name = "divider2";
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divider2.Size = new Size(464, 12);
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divider2.TabIndex = 18;
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//
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// lbTitleName
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//
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lbTitleName.Dock = DockStyle.Top;
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lbTitleName.Font = new Font("Microsoft YaHei UI", 12F, FontStyle.Regular, GraphicsUnit.Point, 134);
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lbTitleName.Location = new Point(18, 18);
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lbTitleName.Name = "lbTitleName";
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lbTitleName.Size = new Size(464, 24);
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lbTitleName.TabIndex = 17;
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lbTitleName.Text = "新增全局配置操作";
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//
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// AddGlobalControl
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//
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Controls.Add(panel1);
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Name = "AddGlobalControl";
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Size = new Size(500, 192);
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panel1.ResumeLayout(false);
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stackPanel1.ResumeLayout(false);
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ResumeLayout(false);
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}
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#endregion
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private AntdUI.Panel panel1;
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private AntdUI.Label lbTitleName;
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private AntdUI.Input input_name;
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private AntdUI.Label label3;
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private AntdUI.Divider divider1;
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private AntdUI.StackPanel stackPanel1;
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private AntdUI.Button button_cancel;
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private AntdUI.Button button_ok;
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private AntdUI.Divider divider2;
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}
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}
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@ -1,48 +0,0 @@
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namespace DHSoftware.Views
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{
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public partial class AddGlobalControl : UserControl
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{
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private AntdUI.Window window;
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public bool submit;
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public string GlobalName;
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public AddGlobalControl(AntdUI.Window _window,string TitleName)
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{
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this.window = _window;
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InitializeComponent();
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lbTitleName.Text = TitleName;
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// 绑定事件
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BindEventHandler();
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}
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private void BindEventHandler()
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{
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button_ok.Click += Button_ok_Click;
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button_cancel.Click += Button_cancel_Click;
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}
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private void Button_cancel_Click(object sender, EventArgs e)
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{
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submit = false;
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this.Dispose();
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}
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private void Button_ok_Click(object sender, EventArgs e)
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{
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input_name.Status = AntdUI.TType.None;
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//检查输入内容
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if (String.IsNullOrEmpty(input_name.Text))
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{
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input_name.Status = AntdUI.TType.Error;
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AntdUI.Message.warn(window, "全局配置名称名称不能为空!", autoClose: 3);
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return;
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}
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GlobalName = input_name.Text;
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submit = true;
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this.Dispose();
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}
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}
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}
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@ -1,120 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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||||
extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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||||
<xsd:element name="root" msdata:IsDataSet="true">
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||||
<xsd:complexType>
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||||
<xsd:choice maxOccurs="unbounded">
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||||
<xsd:element name="metadata">
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||||
<xsd:complexType>
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||||
<xsd:sequence>
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||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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||||
<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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||||
</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
|
||||
</xsd:schema>
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||||
<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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||||
<value>2.0</value>
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</resheader>
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||||
<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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||||
<resheader name="writer">
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||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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||||
</resheader>
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||||
</root>
|
150
DHSoftware/Views/CamConfigFrm.Designer.cs
generated
150
DHSoftware/Views/CamConfigFrm.Designer.cs
generated
@ -1,150 +0,0 @@
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namespace DHSoftware.Views
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{
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partial class CamConfigFrm
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{
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/// <summary>
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/// 必需的设计器变量。
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||||
/// </summary>
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||||
private System.ComponentModel.IContainer components = null;
|
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|
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/// <summary>
|
||||
/// 清理所有正在使用的资源。
|
||||
/// </summary>
|
||||
/// <param name="disposing">如果应释放托管资源,为 true;否则为 false。</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
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components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region 组件设计器生成的代码
|
||||
|
||||
/// <summary>
|
||||
/// 设计器支持所需的方法 - 不要修改
|
||||
/// 使用代码编辑器修改此方法的内容。
|
||||
/// </summary>
|
||||
private void InitializeComponent()
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||||
{
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||||
AntdUI.Tabs.StyleLine styleLine1 = new AntdUI.Tabs.StyleLine();
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||||
tabs1 = new AntdUI.Tabs();
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||||
tabPage1 = new AntdUI.TabPage();
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label1 = new Label();
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btnRefreshCamList = new Button();
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dgvCams = new DataGridView();
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CamName = new DataGridViewTextBoxColumn();
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Serinum = new DataGridViewTextBoxColumn();
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IP = new DataGridViewTextBoxColumn();
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COMBO_DEVICES = new ComboBox();
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||||
tabs1.SuspendLayout();
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tabPage1.SuspendLayout();
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((System.ComponentModel.ISupportInitialize)dgvCams).BeginInit();
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SuspendLayout();
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||||
//
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||||
// tabs1
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||||
//
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||||
tabs1.Controls.Add(tabPage1);
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tabs1.Dock = DockStyle.Fill;
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||||
tabs1.Location = new Point(0, 0);
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||||
tabs1.Name = "tabs1";
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||||
tabs1.Pages.Add(tabPage1);
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||||
tabs1.Size = new Size(489, 563);
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||||
tabs1.Style = styleLine1;
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||||
tabs1.TabIndex = 0;
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||||
tabs1.Text = "tabs1";
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||||
//
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||||
// tabPage1
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||||
//
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||||
tabPage1.Controls.Add(label1);
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||||
tabPage1.Controls.Add(btnRefreshCamList);
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||||
tabPage1.Controls.Add(dgvCams);
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||||
tabPage1.Controls.Add(COMBO_DEVICES);
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||||
tabPage1.Location = new Point(3, 28);
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||||
tabPage1.Name = "tabPage1";
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||||
tabPage1.Size = new Size(483, 532);
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||||
tabPage1.TabIndex = 0;
|
||||
tabPage1.Text = "相机配置";
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||||
//
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||||
// label1
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||||
//
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||||
label1.AutoSize = true;
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||||
label1.Location = new Point(38, 15);
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||||
label1.Name = "label1";
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||||
label1.Size = new Size(56, 17);
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||||
label1.TabIndex = 3;
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||||
label1.Text = "相机类型";
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||||
//
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// btnRefreshCamList
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||||
//
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btnRefreshCamList.Location = new Point(36, 43);
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||||
btnRefreshCamList.Name = "btnRefreshCamList";
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||||
btnRefreshCamList.Size = new Size(423, 33);
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||||
btnRefreshCamList.TabIndex = 2;
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||||
btnRefreshCamList.Text = "刷新相机列表";
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||||
btnRefreshCamList.UseVisualStyleBackColor = true;
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btnRefreshCamList.Click += btnRefreshCamList_Click;
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||||
//
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||||
// dgvCams
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//
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||||
dgvCams.AutoSizeColumnsMode = DataGridViewAutoSizeColumnsMode.Fill;
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||||
dgvCams.ColumnHeadersHeightSizeMode = DataGridViewColumnHeadersHeightSizeMode.AutoSize;
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||||
dgvCams.Columns.AddRange(new DataGridViewColumn[] { CamName, Serinum, IP });
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||||
dgvCams.Location = new Point(38, 82);
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||||
dgvCams.Name = "dgvCams";
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||||
dgvCams.Size = new Size(421, 206);
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||||
dgvCams.TabIndex = 1;
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||||
//
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||||
// CamName
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||||
//
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||||
CamName.HeaderText = "相机名";
|
||||
CamName.Name = "CamName";
|
||||
//
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||||
// Serinum
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||||
//
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||||
Serinum.HeaderText = "序列号";
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||||
Serinum.Name = "Serinum";
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||||
//
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||||
// IP
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||||
//
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||||
IP.HeaderText = "相机IP";
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||||
IP.Name = "IP";
|
||||
//
|
||||
// COMBO_DEVICES
|
||||
//
|
||||
COMBO_DEVICES.DropDownStyle = ComboBoxStyle.DropDownList;
|
||||
COMBO_DEVICES.FormattingEnabled = true;
|
||||
COMBO_DEVICES.Location = new Point(100, 12);
|
||||
COMBO_DEVICES.Name = "COMBO_DEVICES";
|
||||
COMBO_DEVICES.Size = new Size(359, 25);
|
||||
COMBO_DEVICES.TabIndex = 0;
|
||||
//
|
||||
// CamConfigFrm
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(7F, 17F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
Controls.Add(tabs1);
|
||||
Name = "CamConfigFrm";
|
||||
Size = new Size(489, 563);
|
||||
tabs1.ResumeLayout(false);
|
||||
tabPage1.ResumeLayout(false);
|
||||
tabPage1.PerformLayout();
|
||||
((System.ComponentModel.ISupportInitialize)dgvCams).EndInit();
|
||||
ResumeLayout(false);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private AntdUI.Tabs tabs1;
|
||||
private AntdUI.TabPage tabPage1;
|
||||
private ComboBox COMBO_DEVICES;
|
||||
private Button btnRefreshCamList;
|
||||
private DataGridView dgvCams;
|
||||
private Label label1;
|
||||
private DataGridViewTextBoxColumn CamName;
|
||||
private DataGridViewTextBoxColumn Serinum;
|
||||
private DataGridViewTextBoxColumn IP;
|
||||
}
|
||||
}
|
@ -1,178 +0,0 @@
|
||||
using DH.Commons.Base;
|
||||
using DH.Commons.Enums;
|
||||
using DVPCameraType;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Diagnostics;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
using static System.Windows.Forms.VisualStyles.VisualStyleElement;
|
||||
|
||||
namespace DHSoftware.Views
|
||||
{
|
||||
|
||||
public partial class CamConfigFrm : UserControl
|
||||
{
|
||||
public int m_n_dev_count = 0;
|
||||
public static int m_CamCount = 0;
|
||||
public static dvpCameraInfo[] m_info = new dvpCameraInfo[16];
|
||||
|
||||
// 在窗体类中声明一个绑定列表(用于动态更新)
|
||||
private BindingList<CameraBase> _cameraList = new BindingList<CameraBase>();
|
||||
public CamConfigFrm()
|
||||
{
|
||||
InitializeComponent();
|
||||
// 添加 ComboBox 的项
|
||||
COMBO_DEVICES.Items.AddRange(new string[] { " 度申Do3", "海康Hik", "巴斯勒Basler", "虚拟相机" });
|
||||
|
||||
// 绑定 SelectedIndexChanged 事件
|
||||
COMBO_DEVICES.SelectedIndexChanged += ComboBox_SelectedIndexChanged;
|
||||
|
||||
dgvCams.AutoSizeColumnsMode = DataGridViewAutoSizeColumnsMode.Fill;
|
||||
dgvCams.ColumnHeadersHeightSizeMode = DataGridViewColumnHeadersHeightSizeMode.AutoSize;
|
||||
dgvCams.DataSource = _cameraList; // 绑定数据源
|
||||
dgvCams.Location = new Point(38, 82);
|
||||
dgvCams.Name = "dgvCams";
|
||||
dgvCams.Size = new Size(284, 206);
|
||||
dgvCams.TabIndex = 1;
|
||||
}
|
||||
private void ComboBox_SelectedIndexChanged(object sender, EventArgs e)
|
||||
{
|
||||
if (COMBO_DEVICES.SelectedItem == null) return;
|
||||
|
||||
string selectedMethod = COMBO_DEVICES.SelectedItem.ToString();
|
||||
switch (selectedMethod)
|
||||
{
|
||||
case "度申Do3":
|
||||
Do3Think();
|
||||
break;
|
||||
case "海康Hik":
|
||||
HiK();
|
||||
break;
|
||||
case "巴斯勒Basler":
|
||||
Basler();
|
||||
break;
|
||||
case "虚拟相机":
|
||||
Virtul();
|
||||
break;
|
||||
default:
|
||||
MessageBox.Show("未找到对应方法");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// 其他方法定义...
|
||||
private void Do3Think()
|
||||
{
|
||||
InitDevList();
|
||||
}
|
||||
|
||||
private void HiK()
|
||||
{
|
||||
|
||||
}
|
||||
private void Basler()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
private void Virtul()
|
||||
{
|
||||
|
||||
}
|
||||
private void btnRefreshCamList_Click(object sender, EventArgs e)
|
||||
{
|
||||
//搜索度申相机
|
||||
InitDevList();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 搜索度申相机
|
||||
/// </summary>
|
||||
// Initialize the device list.
|
||||
public void InitDevList()
|
||||
{
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
dvpStatus status;
|
||||
uint i, n = 0;
|
||||
dvpCameraInfo dev_info = new dvpCameraInfo();
|
||||
|
||||
// 清空旧数据
|
||||
_cameraList.Clear();
|
||||
|
||||
// Get the number of cameras that has been connected to a computer.
|
||||
status = DVPCamera.dvpRefresh(ref n);
|
||||
Debug.Assert(status == dvpStatus.DVP_STATUS_OK);
|
||||
m_n_dev_count = (int)n;
|
||||
if (status == dvpStatus.DVP_STATUS_OK)
|
||||
{
|
||||
m_CamCount = 0;
|
||||
for (i = 0; i < n; i++)
|
||||
{
|
||||
// Acquire each camera's information one by one.
|
||||
status = DVPCamera.dvpEnum(i, ref dev_info);
|
||||
|
||||
if (status == dvpStatus.DVP_STATUS_OK)
|
||||
{
|
||||
m_info[m_CamCount] = dev_info;
|
||||
|
||||
int item = -1;
|
||||
//if (!UserDefinedName.Checked)
|
||||
{
|
||||
// add FriendlyName
|
||||
item = COMBO_DEVICES.Items.Add(dev_info.FriendlyName);
|
||||
CameraBase info = new CameraBase
|
||||
{
|
||||
CameraName = dev_info.FriendlyName,
|
||||
SerialNumber = dev_info.SerialNumber,
|
||||
// IP = dev_info.IP
|
||||
};
|
||||
|
||||
_cameraList.Add(info);
|
||||
|
||||
|
||||
}
|
||||
//else
|
||||
//{
|
||||
// // add User Define Name
|
||||
// item = COMBO_DEVICES.Items.Add(dev_info.UserID);
|
||||
//}
|
||||
|
||||
m_CamCount++;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Assert(status == dvpStatus.DVP_STATUS_OK);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (n == 0)
|
||||
{
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
private void btnsubmit_Click(object sender, EventArgs e)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
@ -1,129 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<metadata name="CamName.UserAddedColumn" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>True</value>
|
||||
</metadata>
|
||||
<metadata name="Serinum.UserAddedColumn" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>True</value>
|
||||
</metadata>
|
||||
<metadata name="IP.UserAddedColumn" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>True</value>
|
||||
</metadata>
|
||||
</root>
|
200
DHSoftware/Views/CameraConfigControl.Designer.cs
generated
200
DHSoftware/Views/CameraConfigControl.Designer.cs
generated
@ -1,200 +0,0 @@
|
||||
namespace DHSoftware.Views
|
||||
{
|
||||
partial class CameraConfigControl
|
||||
{
|
||||
/// <summary>
|
||||
/// 必需的设计器变量。
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// 清理所有正在使用的资源。
|
||||
/// </summary>
|
||||
/// <param name="disposing">如果应释放托管资源,为 true;否则为 false。</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region 组件设计器生成的代码
|
||||
|
||||
/// <summary>
|
||||
/// 设计器支持所需的方法 - 不要修改
|
||||
/// 使用代码编辑器修改此方法的内容。
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
label1 = new AntdUI.Label();
|
||||
cbxCamName = new ComboBox();
|
||||
switchCamEnable = new AntdUI.Switch();
|
||||
label2 = new AntdUI.Label();
|
||||
numExpose = new AntdUI.InputNumber();
|
||||
numGain = new AntdUI.InputNumber();
|
||||
label3 = new AntdUI.Label();
|
||||
numRotate = new AntdUI.InputNumber();
|
||||
label4 = new AntdUI.Label();
|
||||
label5 = new AntdUI.Label();
|
||||
label6 = new AntdUI.Label();
|
||||
switchSaveCamPic = new AntdUI.Switch();
|
||||
panel1 = new Panel();
|
||||
panel1.SuspendLayout();
|
||||
SuspendLayout();
|
||||
//
|
||||
// label1
|
||||
//
|
||||
label1.Location = new Point(15, 14);
|
||||
label1.Name = "label1";
|
||||
label1.Size = new Size(58, 23);
|
||||
label1.TabIndex = 0;
|
||||
label1.Text = "相机名";
|
||||
//
|
||||
// cbxCamName
|
||||
//
|
||||
cbxCamName.DropDownStyle = ComboBoxStyle.DropDownList;
|
||||
cbxCamName.FormattingEnabled = true;
|
||||
cbxCamName.Location = new Point(79, 12);
|
||||
cbxCamName.Name = "cbxCamName";
|
||||
cbxCamName.Size = new Size(165, 25);
|
||||
cbxCamName.TabIndex = 1;
|
||||
//
|
||||
// switchCamEnable
|
||||
//
|
||||
switchCamEnable.Location = new Point(330, 12);
|
||||
switchCamEnable.Name = "switchCamEnable";
|
||||
switchCamEnable.Size = new Size(57, 23);
|
||||
switchCamEnable.TabIndex = 2;
|
||||
switchCamEnable.Text = "switch1";
|
||||
//
|
||||
// label2
|
||||
//
|
||||
label2.Location = new Point(15, 43);
|
||||
label2.Name = "label2";
|
||||
label2.Size = new Size(58, 38);
|
||||
label2.TabIndex = 3;
|
||||
label2.Text = "曝光时间";
|
||||
//
|
||||
// numExpose
|
||||
//
|
||||
numExpose.Location = new Point(79, 43);
|
||||
numExpose.Maximum = new decimal(new int[] { 10000000, 0, 0, 0 });
|
||||
numExpose.Minimum = new decimal(new int[] { 1, 0, 0, 0 });
|
||||
numExpose.Name = "numExpose";
|
||||
numExpose.Size = new Size(165, 38);
|
||||
numExpose.TabIndex = 4;
|
||||
numExpose.Text = "1";
|
||||
numExpose.Value = new decimal(new int[] { 1, 0, 0, 0 });
|
||||
//
|
||||
// numGain
|
||||
//
|
||||
numGain.Location = new Point(79, 87);
|
||||
numGain.Maximum = new decimal(new int[] { 16, 0, 0, 0 });
|
||||
numGain.Minimum = new decimal(new int[] { 0, 0, 0, 0 });
|
||||
numGain.Name = "numGain";
|
||||
numGain.Size = new Size(165, 38);
|
||||
numGain.TabIndex = 6;
|
||||
numGain.Text = "0";
|
||||
//
|
||||
// label3
|
||||
//
|
||||
label3.Location = new Point(15, 87);
|
||||
label3.Name = "label3";
|
||||
label3.Size = new Size(58, 38);
|
||||
label3.TabIndex = 5;
|
||||
label3.Text = "增益";
|
||||
//
|
||||
// numRotate
|
||||
//
|
||||
numRotate.Increment = new decimal(new int[] { 90, 0, 0, 0 });
|
||||
numRotate.Location = new Point(79, 131);
|
||||
numRotate.Maximum = new decimal(new int[] { 360, 0, 0, 0 });
|
||||
numRotate.Minimum = new decimal(new int[] { 0, 0, 0, 0 });
|
||||
numRotate.Name = "numRotate";
|
||||
numRotate.Size = new Size(165, 38);
|
||||
numRotate.TabIndex = 8;
|
||||
numRotate.Text = "0";
|
||||
//
|
||||
// label4
|
||||
//
|
||||
label4.Location = new Point(15, 131);
|
||||
label4.Name = "label4";
|
||||
label4.Size = new Size(58, 38);
|
||||
label4.TabIndex = 7;
|
||||
label4.Text = "旋转";
|
||||
//
|
||||
// label5
|
||||
//
|
||||
label5.Location = new Point(266, 5);
|
||||
label5.Name = "label5";
|
||||
label5.Size = new Size(58, 36);
|
||||
label5.TabIndex = 9;
|
||||
label5.Text = "相机启用";
|
||||
//
|
||||
// label6
|
||||
//
|
||||
label6.Location = new Point(266, 47);
|
||||
label6.Name = "label6";
|
||||
label6.Size = new Size(58, 36);
|
||||
label6.TabIndex = 11;
|
||||
label6.Text = "保存原图";
|
||||
//
|
||||
// switchSaveCamPic
|
||||
//
|
||||
switchSaveCamPic.Location = new Point(330, 54);
|
||||
switchSaveCamPic.Name = "switchSaveCamPic";
|
||||
switchSaveCamPic.Size = new Size(57, 23);
|
||||
switchSaveCamPic.TabIndex = 10;
|
||||
switchSaveCamPic.Text = "switch2";
|
||||
//
|
||||
// panel1
|
||||
//
|
||||
panel1.BorderStyle = BorderStyle.FixedSingle;
|
||||
panel1.Controls.Add(cbxCamName);
|
||||
panel1.Controls.Add(label6);
|
||||
panel1.Controls.Add(label1);
|
||||
panel1.Controls.Add(switchSaveCamPic);
|
||||
panel1.Controls.Add(switchCamEnable);
|
||||
panel1.Controls.Add(label5);
|
||||
panel1.Controls.Add(label2);
|
||||
panel1.Controls.Add(numRotate);
|
||||
panel1.Controls.Add(numExpose);
|
||||
panel1.Controls.Add(label4);
|
||||
panel1.Controls.Add(label3);
|
||||
panel1.Controls.Add(numGain);
|
||||
panel1.Dock = DockStyle.Fill;
|
||||
panel1.Location = new Point(0, 0);
|
||||
panel1.Name = "panel1";
|
||||
panel1.Size = new Size(620, 201);
|
||||
panel1.TabIndex = 12;
|
||||
//
|
||||
// CameraConfigControl
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(7F, 17F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
Controls.Add(panel1);
|
||||
Name = "CameraConfigControl";
|
||||
Size = new Size(620, 201);
|
||||
panel1.ResumeLayout(false);
|
||||
ResumeLayout(false);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private AntdUI.Label label1;
|
||||
private ComboBox cbxCamName;
|
||||
private AntdUI.Switch switchCamEnable;
|
||||
private AntdUI.Label label2;
|
||||
private AntdUI.InputNumber numExpose;
|
||||
private AntdUI.InputNumber numGain;
|
||||
private AntdUI.Label label3;
|
||||
private AntdUI.InputNumber numRotate;
|
||||
private AntdUI.Label label4;
|
||||
private AntdUI.Label label5;
|
||||
private AntdUI.Label label6;
|
||||
private AntdUI.Switch switchSaveCamPic;
|
||||
private Panel panel1;
|
||||
}
|
||||
}
|
@ -1,127 +0,0 @@
|
||||
using AntdUI;
|
||||
using DH.Commons.Base;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace DHSoftware.Views
|
||||
{
|
||||
public partial class CameraConfigControl : UserControl
|
||||
{
|
||||
public CameraConfigControl()
|
||||
{
|
||||
InitializeComponent();
|
||||
// InitTableColumns();
|
||||
InitData();
|
||||
}
|
||||
AntList<CameraBase> antList = null;
|
||||
CameraBase curUser;
|
||||
//private void InitTableColumns()
|
||||
//{
|
||||
// table_base.Columns = new ColumnCollection() {
|
||||
// new ColumnCheck("Selected"){Fixed = true},
|
||||
// new Column("CameraName", "相机名", ColumnAlign.Center)
|
||||
// {
|
||||
// Width="120",
|
||||
// //设置树节点,名称需和User里的User[]名称保持一致
|
||||
// KeyTree = "Users"
|
||||
// },
|
||||
// new Column("CameraIP", "相机IP",ColumnAlign.Center),
|
||||
// new Column("Gain", "增益"){
|
||||
// Width = "120",
|
||||
// LineBreak = true,
|
||||
// },
|
||||
// new ColumnSwitch("IsHardwareTrigger", "硬触发", ColumnAlign.Center){
|
||||
|
||||
// },
|
||||
// new Column("RotateImage", "旋转",ColumnAlign.Center),
|
||||
// new Column("Exposure", "曝光",ColumnAlign.Center),
|
||||
// //new Column("CellBadge", "徽标",ColumnAlign.Center),
|
||||
// //new Column("CellText", "富文本")
|
||||
// //{
|
||||
// // ColAlign = ColumnAlign.Center,//支持表头位置单独设置
|
||||
// //},
|
||||
// //new Column("CellProgress", "进度条",ColumnAlign.Center),
|
||||
// //new Column("CellDivider", "分割线",ColumnAlign.Center),
|
||||
// //new Column("CellLinks", "链接", ColumnAlign.Center)
|
||||
// //{
|
||||
// // Fixed = true,//冻结列
|
||||
// //},
|
||||
// };
|
||||
//}
|
||||
private void InitData()
|
||||
{
|
||||
antList = new AntList<CameraBase>();
|
||||
|
||||
for (int i = 0; i < 10; i++)
|
||||
{
|
||||
antList.Add(new CameraBase
|
||||
{
|
||||
CameraName = "相机1",
|
||||
CameraIP = "",
|
||||
Gain = 6,
|
||||
IsHardwareTrigger = true,
|
||||
RotateImage = 50,
|
||||
Exposure = 100,
|
||||
|
||||
|
||||
//CellLinks = new CellLink[] {new CellLink("https://gitee.com/antdui/AntdUI", "AntdUI"),
|
||||
//new CellButton(Guid.NewGuid().ToString(),"编辑",TTypeMini.Primary),
|
||||
//new CellButton(Guid.NewGuid().ToString(), "徽标", TTypeMini.Success)
|
||||
//{
|
||||
// //支持所有单元格控件
|
||||
// DropDownItems = new ISelectItem[]
|
||||
// {
|
||||
// new AntdUI.SelectItem(TState.Default),
|
||||
// new AntdUI.SelectItem(TState.Primary),
|
||||
// new AntdUI.SelectItem(TState.Success),
|
||||
// new AntdUI.SelectItem(TState.Error),
|
||||
// new AntdUI.SelectItem(TState.Warn),
|
||||
// new AntdUI.SelectItem(TState.Processing),
|
||||
|
||||
// },
|
||||
// DropDownValueChanged = (value) =>
|
||||
// {
|
||||
// string badge = value.ToString();
|
||||
// //switch(badge) {
|
||||
// //case "Default":
|
||||
// // curUser.CellBadge = new CellBadge(TState.Default, badge); break;
|
||||
// //case "Primary":
|
||||
// // curUser.CellBadge = new CellBadge(TState.Primary, badge); break;
|
||||
// //case "Success":
|
||||
// // curUser.CellBadge = new CellBadge(TState.Success, badge); break;
|
||||
// //case "Error":
|
||||
// // curUser.CellBadge = new CellBadge(TState.Error, badge); break;
|
||||
// //case "Warn":
|
||||
// // curUser.CellBadge = new CellBadge(TState.Warn, badge); break;
|
||||
// //case "Processing":
|
||||
// // curUser.CellBadge = new CellBadge(TState.Processing, badge); break;
|
||||
// //}
|
||||
// }
|
||||
//},
|
||||
//new CellButton(Guid.NewGuid().ToString(),"删除",TTypeMini.Error),
|
||||
//new CellButton(Guid.NewGuid().ToString(),"查看图片",TTypeMini.Primary)},
|
||||
//value:0-1
|
||||
// CellProgress = new CellProgress(0.5f),
|
||||
// CellDivider = new CellDivider(),
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
|
||||
//设置树数据,可为任意行设置
|
||||
|
||||
// antList[1].Users = subUsers.ToArray();
|
||||
// table_base.Binding(antList);
|
||||
|
||||
//设置行禁用
|
||||
// table_base.SetRowEnable(0, false, true);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,120 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
297
DHSoftware/Views/DetectConfigControl.Designer.cs
generated
297
DHSoftware/Views/DetectConfigControl.Designer.cs
generated
@ -1,297 +0,0 @@
|
||||
namespace DHSoftware.Views
|
||||
{
|
||||
partial class DetectConfigControl
|
||||
{
|
||||
/// <summary>
|
||||
/// 必需的设计器变量。
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// 清理所有正在使用的资源。
|
||||
/// </summary>
|
||||
/// <param name="disposing">如果应释放托管资源,为 true;否则为 false。</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region 组件设计器生成的代码
|
||||
|
||||
/// <summary>
|
||||
/// 设计器支持所需的方法 - 不要修改
|
||||
/// 使用代码编辑器修改此方法的内容。
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
panel1 = new Panel();
|
||||
panel3 = new Panel();
|
||||
label6 = new AntdUI.Label();
|
||||
cbxDetectType = new AntdUI.Select();
|
||||
label1 = new AntdUI.Label();
|
||||
tbDetectName = new AntdUI.Input();
|
||||
btnPreOpen = new AntdUI.Button();
|
||||
tbModelpath = new AntdUI.Input();
|
||||
button3 = new AntdUI.Button();
|
||||
switchEnable = new AntdUI.Switch();
|
||||
label8 = new AntdUI.Label();
|
||||
label10 = new AntdUI.Label();
|
||||
sthPic = new AntdUI.Switch();
|
||||
sthSaveNGPic = new AntdUI.Switch();
|
||||
label7 = new AntdUI.Label();
|
||||
label9 = new AntdUI.Label();
|
||||
swSaveOKPic = new AntdUI.Switch();
|
||||
panel2 = new Panel();
|
||||
label2 = new AntdUI.Label();
|
||||
buttonDEL = new AntdUI.Button();
|
||||
table_base = new AntdUI.Table();
|
||||
buttonADD = new AntdUI.Button();
|
||||
panel1.SuspendLayout();
|
||||
panel3.SuspendLayout();
|
||||
panel2.SuspendLayout();
|
||||
SuspendLayout();
|
||||
//
|
||||
// panel1
|
||||
//
|
||||
panel1.BorderStyle = BorderStyle.FixedSingle;
|
||||
panel1.Controls.Add(panel3);
|
||||
panel1.Controls.Add(panel2);
|
||||
panel1.Dock = DockStyle.Fill;
|
||||
panel1.Location = new Point(0, 0);
|
||||
panel1.Name = "panel1";
|
||||
panel1.Size = new Size(600, 445);
|
||||
panel1.TabIndex = 0;
|
||||
//
|
||||
// panel3
|
||||
//
|
||||
panel3.Controls.Add(label6);
|
||||
panel3.Controls.Add(cbxDetectType);
|
||||
panel3.Controls.Add(label1);
|
||||
panel3.Controls.Add(tbDetectName);
|
||||
panel3.Controls.Add(btnPreOpen);
|
||||
panel3.Controls.Add(tbModelpath);
|
||||
panel3.Controls.Add(button3);
|
||||
panel3.Controls.Add(switchEnable);
|
||||
panel3.Controls.Add(label8);
|
||||
panel3.Controls.Add(label10);
|
||||
panel3.Controls.Add(sthPic);
|
||||
panel3.Controls.Add(sthSaveNGPic);
|
||||
panel3.Controls.Add(label7);
|
||||
panel3.Controls.Add(label9);
|
||||
panel3.Controls.Add(swSaveOKPic);
|
||||
panel3.Dock = DockStyle.Fill;
|
||||
panel3.Location = new Point(0, 0);
|
||||
panel3.Name = "panel3";
|
||||
panel3.Size = new Size(598, 206);
|
||||
panel3.TabIndex = 41;
|
||||
//
|
||||
// label6
|
||||
//
|
||||
label6.Location = new Point(3, 15);
|
||||
label6.Name = "label6";
|
||||
label6.Size = new Size(58, 23);
|
||||
label6.TabIndex = 25;
|
||||
label6.Text = "检测名称";
|
||||
//
|
||||
// cbxDetectType
|
||||
//
|
||||
cbxDetectType.Anchor = AnchorStyles.Top | AnchorStyles.Right;
|
||||
cbxDetectType.Location = new Point(341, 7);
|
||||
cbxDetectType.Name = "cbxDetectType";
|
||||
cbxDetectType.Size = new Size(226, 31);
|
||||
cbxDetectType.TabIndex = 40;
|
||||
//
|
||||
// label1
|
||||
//
|
||||
label1.Location = new Point(3, 44);
|
||||
label1.Name = "label1";
|
||||
label1.Size = new Size(73, 23);
|
||||
label1.TabIndex = 9;
|
||||
label1.Text = "模型路径";
|
||||
//
|
||||
// tbDetectName
|
||||
//
|
||||
tbDetectName.Location = new Point(82, 7);
|
||||
tbDetectName.Name = "tbDetectName";
|
||||
tbDetectName.Size = new Size(249, 31);
|
||||
tbDetectName.TabIndex = 39;
|
||||
//
|
||||
// btnPreOpen
|
||||
//
|
||||
btnPreOpen.Anchor = AnchorStyles.Top | AnchorStyles.Right;
|
||||
btnPreOpen.Location = new Point(507, 36);
|
||||
btnPreOpen.MinimumSize = new Size(20, 0);
|
||||
btnPreOpen.Name = "btnPreOpen";
|
||||
btnPreOpen.Size = new Size(60, 31);
|
||||
btnPreOpen.TabIndex = 22;
|
||||
btnPreOpen.Text = "...";
|
||||
//
|
||||
// tbModelpath
|
||||
//
|
||||
tbModelpath.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
||||
tbModelpath.Location = new Point(82, 36);
|
||||
tbModelpath.Name = "tbModelpath";
|
||||
tbModelpath.Size = new Size(415, 31);
|
||||
tbModelpath.TabIndex = 38;
|
||||
//
|
||||
// button3
|
||||
//
|
||||
button3.Anchor = AnchorStyles.Top | AnchorStyles.Right;
|
||||
button3.Location = new Point(385, 73);
|
||||
button3.Name = "button3";
|
||||
button3.Size = new Size(182, 34);
|
||||
button3.TabIndex = 37;
|
||||
button3.Text = "查看文件夹";
|
||||
//
|
||||
// switchEnable
|
||||
//
|
||||
switchEnable.Location = new Point(82, 84);
|
||||
switchEnable.Name = "switchEnable";
|
||||
switchEnable.Size = new Size(60, 23);
|
||||
switchEnable.TabIndex = 27;
|
||||
switchEnable.Text = "switch1";
|
||||
//
|
||||
// label8
|
||||
//
|
||||
label8.Location = new Point(3, 84);
|
||||
label8.Name = "label8";
|
||||
label8.Size = new Size(58, 23);
|
||||
label8.TabIndex = 28;
|
||||
label8.Text = "模型启用";
|
||||
//
|
||||
// label10
|
||||
//
|
||||
label10.Location = new Point(176, 113);
|
||||
label10.Name = "label10";
|
||||
label10.Size = new Size(73, 23);
|
||||
label10.TabIndex = 34;
|
||||
label10.Text = "保存NG原图";
|
||||
//
|
||||
// sthPic
|
||||
//
|
||||
sthPic.Location = new Point(263, 84);
|
||||
sthPic.Name = "sthPic";
|
||||
sthPic.Size = new Size(60, 23);
|
||||
sthPic.TabIndex = 29;
|
||||
sthPic.Text = "switch2";
|
||||
//
|
||||
// sthSaveNGPic
|
||||
//
|
||||
sthSaveNGPic.Location = new Point(263, 113);
|
||||
sthSaveNGPic.Name = "sthSaveNGPic";
|
||||
sthSaveNGPic.Size = new Size(60, 23);
|
||||
sthSaveNGPic.TabIndex = 33;
|
||||
sthSaveNGPic.Text = "switch4";
|
||||
//
|
||||
// label7
|
||||
//
|
||||
label7.Location = new Point(184, 84);
|
||||
label7.Name = "label7";
|
||||
label7.Size = new Size(58, 23);
|
||||
label7.TabIndex = 30;
|
||||
label7.Text = "数据保存";
|
||||
//
|
||||
// label9
|
||||
//
|
||||
label9.Location = new Point(3, 113);
|
||||
label9.Name = "label9";
|
||||
label9.Size = new Size(73, 23);
|
||||
label9.TabIndex = 32;
|
||||
label9.Text = "保存OK原图";
|
||||
//
|
||||
// swSaveOKPic
|
||||
//
|
||||
swSaveOKPic.Location = new Point(82, 113);
|
||||
swSaveOKPic.Name = "swSaveOKPic";
|
||||
swSaveOKPic.Size = new Size(60, 23);
|
||||
swSaveOKPic.TabIndex = 31;
|
||||
swSaveOKPic.Text = "switch3";
|
||||
//
|
||||
// panel2
|
||||
//
|
||||
panel2.Controls.Add(label2);
|
||||
panel2.Controls.Add(buttonDEL);
|
||||
panel2.Controls.Add(table_base);
|
||||
panel2.Controls.Add(buttonADD);
|
||||
panel2.Dock = DockStyle.Bottom;
|
||||
panel2.Location = new Point(0, 206);
|
||||
panel2.Name = "panel2";
|
||||
panel2.Size = new Size(598, 237);
|
||||
panel2.TabIndex = 35;
|
||||
//
|
||||
// label2
|
||||
//
|
||||
label2.Location = new Point(3, 3);
|
||||
label2.Name = "label2";
|
||||
label2.Size = new Size(58, 23);
|
||||
label2.TabIndex = 29;
|
||||
label2.Text = "模型参数";
|
||||
//
|
||||
// buttonDEL
|
||||
//
|
||||
buttonDEL.Location = new Point(93, 28);
|
||||
buttonDEL.Name = "buttonDEL";
|
||||
buttonDEL.Size = new Size(84, 34);
|
||||
buttonDEL.TabIndex = 24;
|
||||
buttonDEL.Text = "删除";
|
||||
//
|
||||
// table_base
|
||||
//
|
||||
table_base.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
||||
table_base.Location = new Point(0, 68);
|
||||
table_base.Name = "table_base";
|
||||
table_base.Size = new Size(598, 169);
|
||||
table_base.TabIndex = 22;
|
||||
table_base.Text = "table1";
|
||||
//
|
||||
// buttonADD
|
||||
//
|
||||
buttonADD.Location = new Point(3, 28);
|
||||
buttonADD.Name = "buttonADD";
|
||||
buttonADD.Size = new Size(84, 34);
|
||||
buttonADD.TabIndex = 23;
|
||||
buttonADD.Text = "新增";
|
||||
//
|
||||
// DetectConfigControl
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(7F, 17F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
Controls.Add(panel1);
|
||||
Name = "DetectConfigControl";
|
||||
Size = new Size(600, 445);
|
||||
panel1.ResumeLayout(false);
|
||||
panel3.ResumeLayout(false);
|
||||
panel2.ResumeLayout(false);
|
||||
ResumeLayout(false);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private Panel panel1;
|
||||
private AntdUI.Label label1;
|
||||
private AntdUI.Label label6;
|
||||
private AntdUI.Button btnPreOpen;
|
||||
private AntdUI.Label label7;
|
||||
private AntdUI.Switch sthPic;
|
||||
private AntdUI.Label label8;
|
||||
private AntdUI.Switch switchEnable;
|
||||
private AntdUI.Label label10;
|
||||
private AntdUI.Switch sthSaveNGPic;
|
||||
private AntdUI.Label label9;
|
||||
private AntdUI.Switch swSaveOKPic;
|
||||
private Panel panel2;
|
||||
private AntdUI.Button buttonDEL;
|
||||
private AntdUI.Table table_base;
|
||||
private AntdUI.Button buttonADD;
|
||||
private AntdUI.Button button3;
|
||||
private AntdUI.Input tbDetectName;
|
||||
private AntdUI.Input tbModelpath;
|
||||
private AntdUI.Label label2;
|
||||
private AntdUI.Select cbxDetectType;
|
||||
private Panel panel3;
|
||||
}
|
||||
}
|
@ -1,403 +0,0 @@
|
||||
using AntdUI;
|
||||
using AntdUIDemo.Views.Table;
|
||||
using DH.Commons.Enums;
|
||||
using DH.Devices.Vision;
|
||||
using DHSoftware.Models;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Data.Common;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
using DH.Devices.Vision;
|
||||
using DH.Commons.Base;
|
||||
|
||||
namespace DHSoftware.Views
|
||||
{
|
||||
public partial class DetectConfigControl : UserControl
|
||||
{
|
||||
|
||||
private DetectionConfig _currentConfig = new DetectionConfig();
|
||||
private readonly string _configName;
|
||||
List<KeyValuePair<string, int>> MLModelTypes = GetFilteredEnumDescriptionsAndValues<ModelType>();
|
||||
|
||||
public static List<KeyValuePair<string, int>> GetFilteredEnumDescriptionsAndValues<T>() where T : Enum
|
||||
{
|
||||
return Enum.GetValues(typeof(T))
|
||||
.Cast<T>()
|
||||
.Select(e =>
|
||||
{
|
||||
// 获取枚举的 Description 属性,如果没有,则使用枚举的名称
|
||||
var description = e.GetType()
|
||||
.GetField(e.ToString())
|
||||
?.GetCustomAttribute<DescriptionAttribute>()
|
||||
?.Description ?? e.ToString();
|
||||
|
||||
// 返回枚举的描述和对应的整数值
|
||||
return new KeyValuePair<string, int>(description, Convert.ToInt32(e));
|
||||
})
|
||||
.ToList();
|
||||
}
|
||||
|
||||
List<KeyValuePair<string, int>> resultStates = GetFilteredEnumDescriptionsAndValues<ResultState>();
|
||||
// 获取枚举的描述和对应的值,只筛选出 OK 和 NG
|
||||
public static List<KeyValuePair<string, int>> GetFilteredEnumDescriptionsAndValuesres<T>() where T : Enum
|
||||
{
|
||||
return Enum.GetValues(typeof(T))
|
||||
.Cast<T>()
|
||||
.Where(e => e.Equals(ResultState.OK) || e.Equals(ResultState.DetectNG)) // 只保留 OK 和 NG
|
||||
.Select(e =>
|
||||
{
|
||||
// 通过反射获取 DescriptionAttribute 描述,如果没有描述,则使用枚举项名称
|
||||
var description = e.GetType()
|
||||
.GetField(e.ToString())
|
||||
?.GetCustomAttribute<DescriptionAttribute>()
|
||||
?.Description ?? e.ToString(); // 如果没有 DescriptionAttribute,则使用枚举名称
|
||||
|
||||
// 返回描述和值的键值对
|
||||
return new KeyValuePair<string, int>(description, Convert.ToInt32(e));
|
||||
})
|
||||
.ToList();
|
||||
}
|
||||
|
||||
|
||||
DetectionConfig Detection = new DetectionConfig();
|
||||
AntList<DefectRow> antList;
|
||||
public AntdUI.Window _window;
|
||||
DefectRow curUser;
|
||||
public DetectConfigControl()
|
||||
{
|
||||
InitializeComponent();
|
||||
InitTableColumns();
|
||||
//InitData();
|
||||
BindEventHandler();
|
||||
foreach (var item in MLModelTypes)
|
||||
{
|
||||
cbxDetectType.Items.Add(item.Key);
|
||||
}
|
||||
cbxDetectType.SelectedIndex = (int)Detection.ModelType - 1;
|
||||
tbDetectName.Text = Detection.Name;
|
||||
|
||||
}
|
||||
|
||||
private void InitTableColumns()
|
||||
{
|
||||
table_base.Columns = new ColumnCollection() {
|
||||
new ColumnCheck("Selected"){Fixed = true},
|
||||
new Column("LabelDescription", "标签名", ColumnAlign.Center)
|
||||
{
|
||||
Width="120",
|
||||
//设置树节点,名称需和User里的User[]名称保持一致
|
||||
KeyTree = "Users"
|
||||
},
|
||||
new ColumnSwitch("IsEnable", "是否启用", ColumnAlign.Center){
|
||||
//支持点击回调
|
||||
//Call= (value,record, i_row, i_col) =>{
|
||||
// //执行耗时操作
|
||||
// Thread.Sleep(10);
|
||||
// // AntdUI.Message.info(window, value.ToString(),autoClose:1);
|
||||
// return value;
|
||||
//}
|
||||
},
|
||||
new Column("ScoreMinValue", "最小得分",ColumnAlign.Center),
|
||||
new Column("ScoreMaxValue", "最大得分",ColumnAlign.Center),
|
||||
|
||||
new Column("AreaMinValue", "最小面积",ColumnAlign.Center),
|
||||
new Column("AreaMaxValue", "最大面积",ColumnAlign.Center),
|
||||
//new Column("CellBadge", "徽标",ColumnAlign.Center),
|
||||
//new Column("CellText", "富文本")
|
||||
//{
|
||||
// ColAlign = ColumnAlign.Center,//支持表头位置单独设置
|
||||
//},
|
||||
//new Column("CellProgress", "进度条",ColumnAlign.Center),
|
||||
//new Column("CellDivider", "分割线",ColumnAlign.Center),
|
||||
//new Column("CellLinks", "链接", ColumnAlign.Center)
|
||||
//{
|
||||
// Fixed = true,//冻结列
|
||||
//},
|
||||
};
|
||||
}
|
||||
|
||||
private void InitData()
|
||||
{
|
||||
antList = new AntList<DefectRow>();
|
||||
|
||||
for (int i = 0; i < 10; i++)
|
||||
{
|
||||
antList.Add(new DefectRow
|
||||
{
|
||||
LabelDescription = "张三",
|
||||
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
table_base.Binding(antList);
|
||||
|
||||
//设置行禁用
|
||||
// table_base.SetRowEnable(0, false, true);
|
||||
}
|
||||
|
||||
|
||||
private void BindEventHandler()
|
||||
{
|
||||
buttonADD.Click += ButtonADD_Click;
|
||||
buttonDEL.Click += ButtonDEL_Click;
|
||||
|
||||
|
||||
table_base.CellClick += Table_base_CellClick;
|
||||
table_base.CellButtonClick += Table_base_CellButtonClick;
|
||||
}
|
||||
|
||||
|
||||
private AntdUI.Table.CellStyleInfo Table_base_SetRowStyle(object sender, TableSetRowStyleEventArgs e)
|
||||
{
|
||||
if (e.RowIndex % 2 == 0)
|
||||
{
|
||||
return new AntdUI.Table.CellStyleInfo
|
||||
{
|
||||
BackColor = AntdUI.Style.Db.ErrorBg,
|
||||
};
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
private void ButtonADD_Click(object sender, EventArgs e)
|
||||
{
|
||||
DefectRow useradd = new DefectRow()
|
||||
{
|
||||
LabelDescription="xinquexian",
|
||||
IsEnable=true,
|
||||
ScoreMinValue=0.3,
|
||||
ScoreMaxValue=1,
|
||||
AreaMinValue=1,
|
||||
AreaMaxValue=999999999,
|
||||
|
||||
};
|
||||
var form = new DefectRowEdit(_window, useradd) { Size = new Size(700, 500) };
|
||||
AntdUI.Modal.open(new AntdUI.Modal.Config(_window, "", form, TType.None)
|
||||
{
|
||||
BtnHeight = 0,
|
||||
});
|
||||
if (form.submit)
|
||||
{
|
||||
antList.Add(useradd);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private void Table_base_CellClick(object sender, TableClickEventArgs e)
|
||||
{
|
||||
var record = e.Record;
|
||||
if (record is DefectRow user)
|
||||
{
|
||||
curUser = user;
|
||||
//判断是否右键
|
||||
if (e.Button == MouseButtons.Right)
|
||||
{
|
||||
if (antList.Count == 0) return;
|
||||
AntdUI.ContextMenuStrip.open(new AntdUI.ContextMenuStrip.Config(table_base,
|
||||
(item) =>
|
||||
{
|
||||
if (item.Text == "开启")
|
||||
{
|
||||
user.IsEnable = true;
|
||||
}
|
||||
else if (item.Text == "关闭")
|
||||
{
|
||||
user.IsEnable = false;
|
||||
}
|
||||
else if (item.Text == "编辑")
|
||||
{
|
||||
var form = new DefectRowEdit(_window, user) { Size = new Size(500, 300) };
|
||||
AntdUI.Drawer.open(new AntdUI.Drawer.Config(_window, form)
|
||||
{
|
||||
OnLoad = () =>
|
||||
{
|
||||
AntdUI.Message.info(_window, "进入编辑", autoClose: 1);
|
||||
},
|
||||
OnClose = () =>
|
||||
{
|
||||
AntdUI.Message.info(_window, "结束编辑", autoClose: 1);
|
||||
}
|
||||
});
|
||||
}
|
||||
else if (item.Text == "删除")
|
||||
{
|
||||
var result = Modal.open(_window, "删除警告!", "确认要删除选择的数据吗?", TType.Warn);
|
||||
if (result == DialogResult.OK)
|
||||
{
|
||||
//父元素没有勾选或者子元素也没有勾选,则删除当前行
|
||||
bool delCurrent = !antList.Any(x => x.Selected /*|| (x.?.Any(u => u.Selected) ?? false)*/);
|
||||
|
||||
if (delCurrent)
|
||||
{
|
||||
//删除当前行,先判断是否父元素,再判断是否子元素,只支持一层子元素,需实现嵌套查询
|
||||
for (int i = 0; i < antList.Count; i++)
|
||||
{
|
||||
if (antList[i] == user)
|
||||
{
|
||||
antList.RemoveAt(i);
|
||||
}
|
||||
//else
|
||||
//{
|
||||
// antList[i].Users = antList[i].Users?.Where(x => x != user).ToArray();
|
||||
//}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// 使用反转for循环删除主列表中选中的项
|
||||
for (int i = antList.Count - 1; i >= 0; i--)
|
||||
{
|
||||
// 1.删除选中的主列表项
|
||||
if (antList[i].Selected)
|
||||
{
|
||||
antList.RemoveAt(i);
|
||||
}
|
||||
//else
|
||||
//{
|
||||
// // 删除子列表中选中的项
|
||||
// antList[i].Users = antList[i].Users?.Where(childUser => !childUser.Selected).ToArray();
|
||||
//}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
else if (item.Text == "查看图片")
|
||||
{
|
||||
//查看其他来源的高清图片
|
||||
Preview.open(new Preview.Config(_window, Properties.Resources.head2));
|
||||
}
|
||||
else
|
||||
AntdUI.Message.info(_window, item.Text, autoClose: 1);
|
||||
},
|
||||
new IContextMenuStripItem[] {
|
||||
//根据行数据动态修改右键菜单
|
||||
user.IsEnable? new ContextMenuStripItem("关闭")
|
||||
{
|
||||
IconSvg = "CloseOutlined"
|
||||
}:new ContextMenuStripItem("开启")
|
||||
{
|
||||
IconSvg = "CheckOutlined"
|
||||
},
|
||||
new AntdUI.ContextMenuStripItem("编辑"){
|
||||
IconSvg = "EditOutlined",
|
||||
},
|
||||
new AntdUI.ContextMenuStripItem("删除"){
|
||||
IconSvg = "DeleteOutlined"
|
||||
},
|
||||
new ContextMenuStripItem("查看图片")
|
||||
{
|
||||
IconSvg = "FundViewOutlined"
|
||||
},
|
||||
new ContextMenuStripItemDivider(),
|
||||
new AntdUI.ContextMenuStripItem("详情"){
|
||||
Sub = new IContextMenuStripItem[]{ new AntdUI.ContextMenuStripItem("打印", "Ctrl + P") { },
|
||||
new AntdUI.ContextMenuStripItem("另存为", "Ctrl + S") { } },
|
||||
IconSvg = "<svg t=\"1725101601993\" class=\"icon\" viewBox=\"0 0 1024 1024\" version=\"1.1\" xmlns=\"http://www.w3.org/2000/svg\" p-id=\"1414\" width=\"200\" height=\"200\"><path d=\"M450.23 831.7c-164.87 0-316.85-108.51-366.94-269.68-30.4-97.82-20.9-201.62 26.76-292.29s127.79-157.35 225.6-187.75c97.83-30.42 201.61-20.9 292.29 26.76 90.67 47.67 157.35 127.79 187.75 225.61 35.78 115.12 16.24 237.58-53.6 335.99a383.494 383.494 0 0 1-43 50.66c-15.04 14.89-39.34 14.78-54.23-0.29-14.9-15.05-14.77-39.34 0.29-54.23a307.844 307.844 0 0 0 34.39-40.52c55.9-78.76 71.54-176.75 42.92-268.84-50.21-161.54-222.49-252.1-384.03-201.9-78.26 24.32-142.35 77.67-180.48 150.2-38.14 72.53-45.74 155.57-21.42 233.83 44.58 143.44 190.03 234.7 338.26 212.42 20.98-3.14 40.48 11.26 43.64 32.2 3.16 20.95-11.26 40.48-32.2 43.64a377.753 377.753 0 0 1-56 4.19z\" p-id=\"1415\"></path><path d=\"M919.84 959.5c-9.81 0-19.63-3.74-27.11-11.24L666.75 722.29c-14.98-14.97-14.98-39.25 0-54.23 14.97-14.98 39.26-14.98 54.23 0l225.97 225.97c14.98 14.97 14.98 39.25 0 54.23-7.48 7.5-17.3 11.24-27.11 11.24z\" p-id=\"1416\"></path></svg>",
|
||||
}
|
||||
}));
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//表格内部按钮事件
|
||||
private void Table_base_CellButtonClick(object sender, TableButtonEventArgs e)
|
||||
{
|
||||
var buttontext = e.Btn.Text;
|
||||
|
||||
if (e.Record is DefectRow user)
|
||||
{
|
||||
curUser = user;
|
||||
switch (buttontext)
|
||||
{
|
||||
//暂不支持进入整行编辑,只支持指定单元格编辑,推荐使用弹窗或抽屉编辑整行数据
|
||||
case "编辑":
|
||||
var form = new DefectRowEdit(_window, user) { Size = new Size(500, 300) };
|
||||
AntdUI.Drawer.open(new AntdUI.Drawer.Config(_window, form)
|
||||
{
|
||||
OnLoad = () =>
|
||||
{
|
||||
AntdUI.Message.info(_window, "进入编辑", autoClose: 1);
|
||||
},
|
||||
OnClose = () =>
|
||||
{
|
||||
AntdUI.Message.info(_window, "结束编辑", autoClose: 1);
|
||||
}
|
||||
});
|
||||
break;
|
||||
case "删除":
|
||||
var result = Modal.open(_window, "删除警告!", "确认要删除选择的数据吗?", TType.Warn);
|
||||
if (result == DialogResult.OK)
|
||||
antList.Remove(user);
|
||||
break;
|
||||
case "AntdUI":
|
||||
//超链接内容
|
||||
// AntdUI.Message.info(_window, user.CellLinks.FirstOrDefault().Id, autoClose: 1);
|
||||
break;
|
||||
case "查看图片":
|
||||
//使用clone可以防止table中的image被修改
|
||||
// Preview.open(new Preview.Config(window, (Image)curUser.CellImages[0].Image.Clone()));
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void ButtonDEL_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (antList.Count == 0 || !antList.Any(x => x.Selected))
|
||||
{
|
||||
bool isSubSelected = false;
|
||||
//// 判断子元素是否勾选
|
||||
//for (int i = 0; i < antList.Count; i++)
|
||||
//{
|
||||
// if (antList[i].Users != null && antList[i].Users.Any(x => x.Selected))
|
||||
// {
|
||||
// isSubSelected = true;
|
||||
// break;
|
||||
// }
|
||||
//}
|
||||
if (!isSubSelected)
|
||||
{
|
||||
AntdUI.Message.warn(_window, "请选择要删除的行!", autoClose: 3);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
var result = Modal.open(_window, "删除警告!", "确认要删除选择的数据吗?", TType.Warn);
|
||||
if (result == DialogResult.OK)
|
||||
{
|
||||
// 使用反转for循环删除主列表中选中的项
|
||||
for (int i = antList.Count - 1; i >= 0; i--)
|
||||
{
|
||||
// 删除选中的主列表项
|
||||
if (antList[i].Selected)
|
||||
{
|
||||
antList.RemoveAt(i);
|
||||
}
|
||||
else
|
||||
{
|
||||
// 删除子列表中选中的项
|
||||
// antList[i].Users = antList[i].Users?.Where(user => !user.Selected).ToArray();
|
||||
}
|
||||
}
|
||||
// 提示删除完成
|
||||
// AntdUI.Message.success(this.w, "删除成功!", autoClose: 3);
|
||||
MessageBox.Show("删除成功!");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
@ -1,120 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
@ -51,6 +51,7 @@
|
||||
lblNum = new Label();
|
||||
label2 = new Label();
|
||||
pageHeader1 = new AntdUI.PageHeader();
|
||||
lbInBackend = new AntdUI.Label();
|
||||
labuph = new Label();
|
||||
divider2 = new AntdUI.Divider();
|
||||
tabMain = new AntdUI.TabPage();
|
||||
@ -237,6 +238,7 @@
|
||||
//
|
||||
// pageHeader1
|
||||
//
|
||||
pageHeader1.Controls.Add(lbInBackend);
|
||||
pageHeader1.Controls.Add(labuph);
|
||||
pageHeader1.Controls.Add(divider2);
|
||||
pageHeader1.DividerShow = true;
|
||||
@ -248,6 +250,17 @@
|
||||
pageHeader1.TabIndex = 7;
|
||||
pageHeader1.Text = "UPH";
|
||||
//
|
||||
// lbInBackend
|
||||
//
|
||||
lbInBackend.BackColor = Color.Transparent;
|
||||
lbInBackend.Dock = DockStyle.Right;
|
||||
lbInBackend.ForeColor = Color.FromArgb(46, 108, 227);
|
||||
lbInBackend.Location = new Point(949, 10);
|
||||
lbInBackend.Name = "lbInBackend";
|
||||
lbInBackend.Size = new Size(75, 30);
|
||||
lbInBackend.TabIndex = 2;
|
||||
lbInBackend.Text = "系统后台";
|
||||
//
|
||||
// labuph
|
||||
//
|
||||
labuph.AutoSize = true;
|
||||
@ -635,5 +648,6 @@
|
||||
private Label label10;
|
||||
private Label lblstarttime2;
|
||||
private Label label7;
|
||||
private AntdUI.Label lbInBackend;
|
||||
}
|
||||
}
|
@ -367,6 +367,12 @@ namespace DHSoftware
|
||||
btnAddProject.Click += BtnAddProject_Click;
|
||||
btnDeleteProject.Click += BtnDeleteProject_Click;
|
||||
btnLoadProject.Click += BtnLoadProject_Click;
|
||||
lbInBackend.Click += LbInBackend_Click;
|
||||
}
|
||||
|
||||
private void LbInBackend_Click(object? sender, EventArgs e)
|
||||
{
|
||||
RBACWindow.Instance.Show();
|
||||
}
|
||||
|
||||
private void BtnDeleteProject_Click(object? sender, EventArgs e)
|
213
DHSoftware/Views/PreTreatUserControl.Designer.cs
generated
213
DHSoftware/Views/PreTreatUserControl.Designer.cs
generated
@ -1,213 +0,0 @@
|
||||
namespace DHSoftware.Views
|
||||
{
|
||||
partial class PreTreatUserControl
|
||||
{
|
||||
/// <summary>
|
||||
/// 必需的设计器变量。
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// 清理所有正在使用的资源。
|
||||
/// </summary>
|
||||
/// <param name="disposing">如果应释放托管资源,为 true;否则为 false。</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region 组件设计器生成的代码
|
||||
|
||||
/// <summary>
|
||||
/// 设计器支持所需的方法 - 不要修改
|
||||
/// 使用代码编辑器修改此方法的内容。
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
btnPreOpen = new AntdUI.Button();
|
||||
tbxPrePath = new TextBox();
|
||||
label1 = new AntdUI.Label();
|
||||
panel1 = new Panel();
|
||||
btnOParmDel = new Panel();
|
||||
label3 = new Label();
|
||||
btnDelOParm = new AntdUI.Button();
|
||||
tbOutputParm = new AntdUI.Table();
|
||||
btnAddOParm = new AntdUI.Button();
|
||||
panel2 = new Panel();
|
||||
label2 = new Label();
|
||||
btnDelIParm = new AntdUI.Button();
|
||||
tbInputParm = new AntdUI.Table();
|
||||
btnAddIParm = new AntdUI.Button();
|
||||
panel1.SuspendLayout();
|
||||
btnOParmDel.SuspendLayout();
|
||||
panel2.SuspendLayout();
|
||||
SuspendLayout();
|
||||
//
|
||||
// btnPreOpen
|
||||
//
|
||||
btnPreOpen.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
||||
btnPreOpen.Location = new Point(570, 17);
|
||||
btnPreOpen.Name = "btnPreOpen";
|
||||
btnPreOpen.Size = new Size(28, 23);
|
||||
btnPreOpen.TabIndex = 21;
|
||||
btnPreOpen.Text = "...";
|
||||
btnPreOpen.Click += btnPreOpen_Click;
|
||||
//
|
||||
// tbxPrePath
|
||||
//
|
||||
tbxPrePath.Location = new Point(91, 17);
|
||||
tbxPrePath.Name = "tbxPrePath";
|
||||
tbxPrePath.Size = new Size(473, 23);
|
||||
tbxPrePath.TabIndex = 20;
|
||||
//
|
||||
// label1
|
||||
//
|
||||
label1.Location = new Point(12, 17);
|
||||
label1.Name = "label1";
|
||||
label1.Size = new Size(73, 23);
|
||||
label1.TabIndex = 19;
|
||||
label1.Text = "预处理路径";
|
||||
//
|
||||
// panel1
|
||||
//
|
||||
panel1.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
||||
panel1.BorderStyle = BorderStyle.FixedSingle;
|
||||
panel1.Controls.Add(btnOParmDel);
|
||||
panel1.Controls.Add(panel2);
|
||||
panel1.Controls.Add(label1);
|
||||
panel1.Controls.Add(btnPreOpen);
|
||||
panel1.Controls.Add(tbxPrePath);
|
||||
panel1.Location = new Point(0, 0);
|
||||
panel1.Name = "panel1";
|
||||
panel1.Size = new Size(633, 243);
|
||||
panel1.TabIndex = 22;
|
||||
//
|
||||
// btnOParmDel
|
||||
//
|
||||
btnOParmDel.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
||||
btnOParmDel.Controls.Add(label3);
|
||||
btnOParmDel.Controls.Add(btnDelOParm);
|
||||
btnOParmDel.Controls.Add(tbOutputParm);
|
||||
btnOParmDel.Controls.Add(btnAddOParm);
|
||||
btnOParmDel.Location = new Point(352, 44);
|
||||
btnOParmDel.Name = "btnOParmDel";
|
||||
btnOParmDel.Size = new Size(246, 194);
|
||||
btnOParmDel.TabIndex = 26;
|
||||
//
|
||||
// label3
|
||||
//
|
||||
label3.AutoSize = true;
|
||||
label3.Location = new Point(3, 2);
|
||||
label3.Name = "label3";
|
||||
label3.Size = new Size(56, 17);
|
||||
label3.TabIndex = 25;
|
||||
label3.Text = "输出参数";
|
||||
//
|
||||
// btnDelOParm
|
||||
//
|
||||
btnDelOParm.Location = new Point(93, 25);
|
||||
btnDelOParm.Name = "btnDelOParm";
|
||||
btnDelOParm.Size = new Size(84, 34);
|
||||
btnDelOParm.TabIndex = 24;
|
||||
btnDelOParm.Text = "删除";
|
||||
//
|
||||
// tbOutputParm
|
||||
//
|
||||
tbOutputParm.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
||||
tbOutputParm.Location = new Point(3, 65);
|
||||
tbOutputParm.Name = "tbOutputParm";
|
||||
tbOutputParm.Size = new Size(240, 126);
|
||||
tbOutputParm.TabIndex = 22;
|
||||
tbOutputParm.Text = "table2";
|
||||
//
|
||||
// btnAddOParm
|
||||
//
|
||||
btnAddOParm.Location = new Point(3, 25);
|
||||
btnAddOParm.Name = "btnAddOParm";
|
||||
btnAddOParm.Size = new Size(84, 34);
|
||||
btnAddOParm.TabIndex = 23;
|
||||
btnAddOParm.Text = "新增";
|
||||
//
|
||||
// panel2
|
||||
//
|
||||
panel2.Controls.Add(label2);
|
||||
panel2.Controls.Add(btnDelIParm);
|
||||
panel2.Controls.Add(tbInputParm);
|
||||
panel2.Controls.Add(btnAddIParm);
|
||||
panel2.Location = new Point(12, 45);
|
||||
panel2.Name = "panel2";
|
||||
panel2.Size = new Size(264, 194);
|
||||
panel2.TabIndex = 25;
|
||||
//
|
||||
// label2
|
||||
//
|
||||
label2.AutoSize = true;
|
||||
label2.Location = new Point(3, 5);
|
||||
label2.Name = "label2";
|
||||
label2.Size = new Size(56, 17);
|
||||
label2.TabIndex = 25;
|
||||
label2.Text = "输入参数";
|
||||
//
|
||||
// btnDelIParm
|
||||
//
|
||||
btnDelIParm.Location = new Point(93, 25);
|
||||
btnDelIParm.Name = "btnDelIParm";
|
||||
btnDelIParm.Size = new Size(84, 34);
|
||||
btnDelIParm.TabIndex = 24;
|
||||
btnDelIParm.Text = "删除";
|
||||
//
|
||||
// tbInputParm
|
||||
//
|
||||
tbInputParm.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
||||
tbInputParm.Location = new Point(3, 65);
|
||||
tbInputParm.Name = "tbInputParm";
|
||||
tbInputParm.Size = new Size(258, 126);
|
||||
tbInputParm.TabIndex = 22;
|
||||
tbInputParm.Text = "table1";
|
||||
//
|
||||
// btnAddIParm
|
||||
//
|
||||
btnAddIParm.Location = new Point(3, 25);
|
||||
btnAddIParm.Name = "btnAddIParm";
|
||||
btnAddIParm.Size = new Size(84, 34);
|
||||
btnAddIParm.TabIndex = 23;
|
||||
btnAddIParm.Text = "新增";
|
||||
//
|
||||
// PreTreatUserControl
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(7F, 17F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
Controls.Add(panel1);
|
||||
Name = "PreTreatUserControl";
|
||||
Size = new Size(635, 243);
|
||||
panel1.ResumeLayout(false);
|
||||
panel1.PerformLayout();
|
||||
btnOParmDel.ResumeLayout(false);
|
||||
btnOParmDel.PerformLayout();
|
||||
panel2.ResumeLayout(false);
|
||||
panel2.PerformLayout();
|
||||
ResumeLayout(false);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private AntdUI.Button btnPreOpen;
|
||||
private TextBox tbxPrePath;
|
||||
private AntdUI.Label label1;
|
||||
private Panel panel1;
|
||||
private AntdUI.Button btnDelIParm;
|
||||
private AntdUI.Button btnAddIParm;
|
||||
private AntdUI.Table tbInputParm;
|
||||
private Panel panel2;
|
||||
private Panel btnOParmDel;
|
||||
private Label label3;
|
||||
private AntdUI.Button btnDelOParm;
|
||||
private AntdUI.Table tbOutputParm;
|
||||
private AntdUI.Button btnAddOParm;
|
||||
private Label label2;
|
||||
}
|
||||
}
|
@ -1,25 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace DHSoftware.Views
|
||||
{
|
||||
public partial class PreTreatUserControl : UserControl
|
||||
{
|
||||
public PreTreatUserControl()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
|
||||
private void btnPreOpen_Click(object sender, EventArgs e)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
159
DHSoftware/Views/RBACWindow.Designer.cs
generated
Normal file
159
DHSoftware/Views/RBACWindow.Designer.cs
generated
Normal file
@ -0,0 +1,159 @@
|
||||
namespace DHSoftware
|
||||
{
|
||||
partial class RBACWindow
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
AntdUI.Tabs.StyleLine styleLine1 = new AntdUI.Tabs.StyleLine();
|
||||
AntdUI.MenuItem menuItem1 = new AntdUI.MenuItem();
|
||||
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(RBACWindow));
|
||||
AntdUI.MenuItem menuItem2 = new AntdUI.MenuItem();
|
||||
AntdUI.MenuItem menuItem3 = new AntdUI.MenuItem();
|
||||
AntdUI.MenuItem menuItem4 = new AntdUI.MenuItem();
|
||||
titlebar = new AntdUI.PageHeader();
|
||||
lbName = new AntdUI.Label();
|
||||
panel1 = new AntdUI.Panel();
|
||||
tabs1 = new AntdUI.Tabs();
|
||||
divider1 = new AntdUI.Divider();
|
||||
menu1 = new AntdUI.Menu();
|
||||
titlebar.SuspendLayout();
|
||||
panel1.SuspendLayout();
|
||||
SuspendLayout();
|
||||
//
|
||||
// titlebar
|
||||
//
|
||||
titlebar.BackColor = Color.FromArgb(46, 108, 227);
|
||||
titlebar.Controls.Add(lbName);
|
||||
titlebar.DividerShow = true;
|
||||
titlebar.DividerThickness = 0F;
|
||||
titlebar.Dock = DockStyle.Top;
|
||||
titlebar.Font = new Font("Microsoft YaHei UI", 12F, FontStyle.Regular, GraphicsUnit.Point, 134);
|
||||
titlebar.ForeColor = Color.White;
|
||||
titlebar.Location = new Point(0, 0);
|
||||
titlebar.Mode = AntdUI.TAMode.Dark;
|
||||
titlebar.Name = "titlebar";
|
||||
titlebar.ShowButton = true;
|
||||
titlebar.ShowIcon = true;
|
||||
titlebar.Size = new Size(904, 40);
|
||||
titlebar.SubText = "CCD光学筛选系统后台";
|
||||
titlebar.TabIndex = 1;
|
||||
titlebar.Text = "山东迭慧智能科技有限公司";
|
||||
//
|
||||
// lbName
|
||||
//
|
||||
lbName.Dock = DockStyle.Right;
|
||||
lbName.ForeColor = SystemColors.Window;
|
||||
lbName.Location = new Point(626, 0);
|
||||
lbName.Name = "lbName";
|
||||
lbName.Size = new Size(134, 40);
|
||||
lbName.TabIndex = 0;
|
||||
lbName.Text = "";
|
||||
lbName.TextAlign = ContentAlignment.MiddleRight;
|
||||
//
|
||||
// panel1
|
||||
//
|
||||
panel1.Controls.Add(tabs1);
|
||||
panel1.Controls.Add(divider1);
|
||||
panel1.Controls.Add(menu1);
|
||||
panel1.Dock = DockStyle.Fill;
|
||||
panel1.Location = new Point(0, 40);
|
||||
panel1.Name = "panel1";
|
||||
panel1.Size = new Size(904, 476);
|
||||
panel1.TabIndex = 2;
|
||||
panel1.Text = "panel1";
|
||||
//
|
||||
// tabs1
|
||||
//
|
||||
tabs1.BackColor = SystemColors.Window;
|
||||
tabs1.Dock = DockStyle.Fill;
|
||||
tabs1.Location = new Point(200, 0);
|
||||
tabs1.Name = "tabs1";
|
||||
tabs1.Size = new Size(704, 476);
|
||||
tabs1.Style = styleLine1;
|
||||
tabs1.TabIndex = 7;
|
||||
tabs1.Text = "tabs1";
|
||||
//
|
||||
// divider1
|
||||
//
|
||||
divider1.BackColor = SystemColors.Window;
|
||||
divider1.Dock = DockStyle.Left;
|
||||
divider1.Location = new Point(190, 0);
|
||||
divider1.Name = "divider1";
|
||||
divider1.OrientationMargin = 0F;
|
||||
divider1.Size = new Size(10, 476);
|
||||
divider1.TabIndex = 6;
|
||||
divider1.Text = "";
|
||||
divider1.Vertical = true;
|
||||
//
|
||||
// menu1
|
||||
//
|
||||
menu1.BackColor = SystemColors.Window;
|
||||
menu1.Dock = DockStyle.Left;
|
||||
menuItem1.IconSvg = resources.GetString("menuItem1.IconSvg");
|
||||
menuItem2.IconSvg = resources.GetString("menuItem2.IconSvg");
|
||||
menuItem2.Text = "用户管理";
|
||||
menuItem3.IconSvg = resources.GetString("menuItem3.IconSvg");
|
||||
menuItem3.Text = "角色管理";
|
||||
menuItem4.IconSvg = resources.GetString("menuItem4.IconSvg");
|
||||
menuItem4.Text = "权限管理";
|
||||
menuItem1.Sub.Add(menuItem2);
|
||||
menuItem1.Sub.Add(menuItem3);
|
||||
menuItem1.Sub.Add(menuItem4);
|
||||
menuItem1.Text = "系统后台";
|
||||
menu1.Items.Add(menuItem1);
|
||||
menu1.Location = new Point(0, 0);
|
||||
menu1.Name = "menu1";
|
||||
menu1.Size = new Size(190, 476);
|
||||
menu1.TabIndex = 0;
|
||||
menu1.Text = "menu1";
|
||||
//
|
||||
// RBACWindow
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(7F, 17F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(904, 516);
|
||||
Controls.Add(panel1);
|
||||
Controls.Add(titlebar);
|
||||
Name = "RBACWindow";
|
||||
StartPosition = FormStartPosition.CenterScreen;
|
||||
Text = "RBACWindows";
|
||||
WindowState = FormWindowState.Maximized;
|
||||
titlebar.ResumeLayout(false);
|
||||
panel1.ResumeLayout(false);
|
||||
ResumeLayout(false);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private AntdUI.PageHeader titlebar;
|
||||
private AntdUI.Label lbName;
|
||||
private AntdUI.Panel panel1;
|
||||
private AntdUI.Tabs tabs1;
|
||||
private AntdUI.Divider divider1;
|
||||
private AntdUI.Menu menu1;
|
||||
}
|
||||
}
|
200
DHSoftware/Views/RBACWindow.cs
Normal file
200
DHSoftware/Views/RBACWindow.cs
Normal file
@ -0,0 +1,200 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
using AntdUI;
|
||||
using DH.Commons.Base;
|
||||
using DH.Commons.Models;
|
||||
using DHSoftware.Views;
|
||||
|
||||
namespace DHSoftware
|
||||
{
|
||||
public partial class RBACWindow : Window
|
||||
{
|
||||
public RBACWindow()
|
||||
{
|
||||
InitializeComponent();
|
||||
menu1.SelectChanged += Menu1_SelectChanged;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 窗体对象实例
|
||||
/// </summary>
|
||||
private static RBACWindow _instance;
|
||||
|
||||
internal static RBACWindow Instance
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_instance == null || _instance.IsDisposed)
|
||||
_instance = new RBACWindow();
|
||||
return _instance;
|
||||
}
|
||||
}
|
||||
private void Menu1_SelectChanged(object sender, MenuSelectEventArgs e)
|
||||
{
|
||||
MenuItem clickedItem = e.Value;
|
||||
|
||||
if (clickedItem != null)
|
||||
{
|
||||
if (clickedItem.PARENTITEM == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
switch (clickedItem.PARENTITEM.Text)
|
||||
{
|
||||
case "用户管理":
|
||||
foreach (var tab in tabs1.Pages)
|
||||
{
|
||||
if (tab is AntdUI.TabPage existingTab && existingTab.Text == $"{clickedItem.PARENTITEM.Text}-{clickedItem.Text}")
|
||||
{
|
||||
tabs1.SelectedTab = existingTab;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
CameraBase? CameraBase = ConfigModel.CameraBaseList.Where(c => c.CameraName == clickedItem.Text).FirstOrDefault();
|
||||
if (CameraBase == null)
|
||||
{
|
||||
CameraBase = new CameraBase();
|
||||
}
|
||||
UserControl control = null;
|
||||
control = new CameraControl(this, CameraBase);
|
||||
if (control != null)
|
||||
{
|
||||
//容器添加控件,需要调整dpi
|
||||
control.Dock = DockStyle.Fill;
|
||||
AutoDpi(control);
|
||||
AntdUI.TabPage tabPage = new AntdUI.TabPage()
|
||||
{
|
||||
Text = $"{clickedItem.PARENTITEM.Text}-{clickedItem.Text}",
|
||||
ReadOnly = false,
|
||||
};
|
||||
tabPage.Controls.Add(control);
|
||||
tabs1.Pages.Add(tabPage);
|
||||
|
||||
tabs1.SelectedTab = tabPage;
|
||||
|
||||
}
|
||||
break;
|
||||
|
||||
case "角色管理":
|
||||
// 检查是否已存在同名 TabPage
|
||||
foreach (var tab in tabs1.Pages)
|
||||
{
|
||||
if (tab is AntdUI.TabPage existingTab && existingTab.Text == $"{clickedItem.PARENTITEM.Text}-{clickedItem.Text}")
|
||||
{
|
||||
|
||||
tabs1.SelectedTab = existingTab;
|
||||
return;
|
||||
}
|
||||
}
|
||||
DetectionConfig? detectionConfig = ConfigModel.DetectionList.Where(c => c.Name == clickedItem.Text).FirstOrDefault();
|
||||
if (detectionConfig == null)
|
||||
{
|
||||
detectionConfig = new DetectionConfig();
|
||||
}
|
||||
UserControl control1 = null;
|
||||
control1 = new DetectControl(this, detectionConfig);
|
||||
if (control1 != null)
|
||||
{
|
||||
//容器添加控件,需要调整dpi
|
||||
control1.Dock = DockStyle.Fill;
|
||||
AutoDpi(control1);
|
||||
AntdUI.TabPage tabPage = new AntdUI.TabPage()
|
||||
{
|
||||
Text = $"{clickedItem.PARENTITEM.Text}-{clickedItem.Text}",
|
||||
ReadOnly = false,
|
||||
};
|
||||
tabPage.Controls.Add(control1);
|
||||
tabs1.Pages.Add(tabPage);
|
||||
tabs1.SelectedTab = tabPage;
|
||||
|
||||
}
|
||||
break;
|
||||
|
||||
case "权限管理":
|
||||
foreach (var tab in tabs1.Pages)
|
||||
{
|
||||
if (tab is AntdUI.TabPage existingTab && existingTab.Text == $"{clickedItem.PARENTITEM.Text}-{clickedItem.Text}")
|
||||
{
|
||||
tabs1.SelectedTab = existingTab; // 直接跳转到已存在的 TabPage
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
//先获取是否存在该名称的配置
|
||||
//如果没有新建项
|
||||
PLCBase? pLCBase = ConfigModel.PLCBaseList.Where(c => c.PLCName == clickedItem.Text).FirstOrDefault();
|
||||
if (pLCBase == null)
|
||||
{
|
||||
pLCBase = new PLCBase();
|
||||
}
|
||||
UserControl control2 = null;
|
||||
control = new MotionControl(this, pLCBase);
|
||||
if (control != null)
|
||||
{
|
||||
//容器添加控件,需要调整dpi
|
||||
control.Dock = DockStyle.Fill;
|
||||
AutoDpi(control);
|
||||
AntdUI.TabPage tabPage = new AntdUI.TabPage()
|
||||
{
|
||||
Text = $"{clickedItem.PARENTITEM.Text}-{clickedItem.Text}",
|
||||
ReadOnly = false,
|
||||
};
|
||||
tabPage.Controls.Add(control);
|
||||
tabs1.Pages.Add(tabPage);
|
||||
tabs1.SelectedTab = tabPage;
|
||||
}
|
||||
break;
|
||||
case "其他设置":
|
||||
foreach (var tab in tabs1.Pages)
|
||||
{
|
||||
if (tab is AntdUI.TabPage existingTab && existingTab.Text == $"{clickedItem.PARENTITEM.Text}-{clickedItem.Text}")
|
||||
{
|
||||
tabs1.SelectedTab = existingTab; // 直接跳转到已存在的 TabPage
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (clickedItem.Text == "全局设置")
|
||||
{
|
||||
//先获取是否存在该名称的配置
|
||||
//如果没有新建项
|
||||
GlobalConfig? global = ConfigModel
|
||||
.GlobalList.FirstOrDefault();
|
||||
if (global == null)
|
||||
{
|
||||
global = new GlobalConfig();
|
||||
}
|
||||
|
||||
UserControl control3 = null;
|
||||
control = new GlobalControl(this, global);
|
||||
if (control != null)
|
||||
{
|
||||
//容器添加控件,需要调整dpi
|
||||
control.Dock = DockStyle.Fill;
|
||||
AutoDpi(control);
|
||||
AntdUI.TabPage tabPage = new AntdUI.TabPage()
|
||||
{
|
||||
Text = $"{clickedItem.PARENTITEM.Text}-{clickedItem.Text}",
|
||||
ReadOnly = false,
|
||||
};
|
||||
tabPage.Controls.Add(control);
|
||||
tabs1.Pages.Add(tabPage);
|
||||
tabs1.SelectedTab = tabPage;
|
||||
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -117,4 +117,16 @@
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<data name="menuItem1.IconSvg" xml:space="preserve">
|
||||
<value><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 1024 1024"><path d="M490.4 491.7h-195.8c-108 0-195.8-87.8-195.8-195.8 0-108 87.8-195.8 195.8-195.8s195.8 87.8 195.8 195.8v195.8zm-195.8-337.1c-77.9 0-141.3 63.4-141.3 141.3s63.4 141.3 141.3 141.3h141.3v-141.3c0-77.9-63.4-141.3-141.3-141.3zm434.6 337.1h-195.8v-195.8c0-108 87.8-195.8 195.8-195.8s195.8 87.8 195.8 195.8c0 108-87.8 195.8-195.8 195.8zm-141.3-54.5h141.3c77.9 0 141.3-63.4 141.3-141.3S807.3 200 729.4 200 588.1 263.4 588.1 341.3v141.3zM294.6 923.9c-108 0-195.8-87.8-195.8-195.8s87.8-195.8 195.8-195.8h195.8v195.8c0 108-87.8 195.8-195.8 195.8zm0-337.1c-77.9 0-141.3 63.4-141.3 141.3s63.4 141.3 141.3 141.3S435.9 806 435.9 728.1V586.8H294.6zm434.8 337.1c-108 0-195.8-87.8-195.8-195.8V532.3h195.8c108 0 195.8 87.8 195.8 195.8s-87.8 195.8-195.8 195.8zM588.1 586.8v141.3c0 77.9 63.4 141.3 141.3 141.3S870.7 806 870.7 728.1 807.3 586.8 729.4 586.8H588.1z"/></svg></value>
|
||||
</data>
|
||||
<data name="menuItem2.IconSvg" xml:space="preserve">
|
||||
<value><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 1024 1024" fill="#333333"><path d="M665.4 532.8c-20.9-10.8-42.9-19.6-65.8-26.4 85.1-44.7 139.5-140 122.7-246C706.1 158 620.8 77 517.8 65.5 376.1 49.6 256 160 256 298.7c0 90.3 51.1 168.6 126 207.9-159.1 46.9-275.3 193.9-275.3 368.1 0 23.3 2.3 46 6.3 68.2 1.8 10 10.8 17.1 21 17.1h0.1c13.3 0 23.3-12 20.9-25.1-10.8-58-7.4-120.9 21.1-187.2 50.3-117 158.4-202.2 285.3-213.1 70.5-6.1 136.6 10.1 193.3 41.4 23.7 0 31.9-32.3 10.7-43.2zM458.1 488c-79.5-13-143.6-77-156.7-156.7C279.7 200 392 87.7 523.2 109.4c79.5 13 143.6 77 156.7 156.7 21.8 131-90.6 243-221.8 221.9zM640 704h256c11.8 0 21.3-9.6 21.3-21.3 0-11.8-9.6-21.3-21.3-21.3H640c-11.8 0-21.3 9.6-21.3 21.3 0 11.7 9.5 21.3 21.3 21.3zm0 106.7h256c11.8 0 21.3-9.6 21.3-21.3 0-11.8-9.6-21.3-21.3-21.3H640c-11.8 0-21.3 9.6-21.3 21.3 0 11.7 9.5 21.3 21.3 21.3zm0 106.6h256c11.8 0 21.3-9.6 21.3-21.3 0-11.8-9.6-21.3-21.3-21.3H640c-11.8 0-21.3 9.6-21.3 21.3 0 11.8 9.5 21.3 21.3 21.3z"/></svg></value>
|
||||
</data>
|
||||
<data name="menuItem3.IconSvg" xml:space="preserve">
|
||||
<value><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 1024 1024" fill="#000"><path d="M844.5 682.7H554.7c-11.7 0-21.3 9.6-21.3 21.3 0 11.7 9.6 21.3 21.3 21.3H896c2.8 0 5.6-0.6 8.2-1.7 0.5-0.2 0.9-0.7 1.4-0.9 1.9-1 3.8-2 5.4-3.6 1.6-1.6 2.6-3.5 3.6-5.4 0.3-0.5 0.7-0.9 0.9-1.4 1.1-2.6 1.7-5.4 1.7-8.2 0-0.2-0.1-0.3-0.1-0.5-0.1-2.6-0.5-5.2-1.6-7.7-0.6-1.5-1.7-2.7-2.7-4-0.7-0.9-1.1-2-1.9-2.9L805.5 583.3c-8.3-8.3-21.9-8.3-30.2 0s-8.3 21.9 0 30.2l69.2 69.2zm-99.3-410.8C733.3 164.6 646.1 77.3 538.7 65.5 397.1 49.9 277.3 160.3 277.3 298.7c0 90 50.7 168 125 207.4C231.9 553.9 106.7 710.2 106.7 896c0 15.5 1.1 30.7 2.9 45.7 1.3 10.5 10.5 18.3 21.1 18.3 12.5 0 22.6-10.8 21.1-23.3-1.6-13.4-2.5-26.9-2.5-40.7 0-200.3 162.4-362.7 362.7-362.7 138.4 0 248.8-119.8 233.2-261.4zM479.5 488c-79.6-13.1-143.8-77.2-156.8-156.8-21.6-131.4 90.4-243.4 221.8-221.8 79.6 13.1 143.8 77.2 156.8 156.8 21.6 131.3-90.4 243.4-221.8 221.8zm416.5 323.8H554.7c-2.8 0-5.6 0.6-8.2 1.7-0.5 0.2-0.9 0.7-1.4 0.9-1.9 1-3.8 2-5.4 3.6-1.6 1.6-2.6 3.5-3.6 5.5-0.3 0.5-0.7 0.9-0.9 1.4-1.1 2.6-1.7 5.4-1.7 8.2 0 0.2 0.1 0.3 0.1 0.5 0.1 2.6 0.5 5.2 1.6 7.6 0.6 1.5 1.7 2.7 2.7 4 0.7 0.9 1.1 2 1.9 2.9l105.6 105.6c8.3 8.3 21.9 8.3 30.2 0s8.3-21.9 0-30.2l-69.2-69.1H896c11.7 0 21.3-9.6 21.3-21.3s-9.6-21.3-21.3-21.3z"/></svg></value>
|
||||
</data>
|
||||
<data name="menuItem4.IconSvg" xml:space="preserve">
|
||||
<value><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 1024 1024" fill="#333333"><path d="M665.4 532.8c-20.9-10.8-42.9-19.6-65.8-26.4 85.1-44.7 139.5-140 122.7-246C706.1 158 620.8 77 517.8 65.5 376.1 49.6 256 160 256 298.7c0 90.3 51.1 168.6 126 207.9-159.1 46.9-275.3 193.9-275.3 368.1 0 23.3 2.3 46 6.3 68.2 1.8 10 10.8 17.1 21 17.1h0.1c13.3 0 23.3-12 20.9-25.1-10.8-58-7.4-120.9 21.1-187.2 50.3-117 158.4-202.2 285.3-213.1 70.5-6.1 136.6 10.1 193.3 41.4 23.7 0 31.9-32.3 10.7-43.2zM458.1 488c-79.5-13-143.6-77-156.7-156.7C279.7 200 392 87.7 523.2 109.4c79.5 13 143.6 77 156.7 156.7 21.8 131-90.6 243-221.8 221.9zM896 768h-42.7v-42.7c0-58.9-47.8-106.7-106.7-106.7S640 666.4 640 725.3V768h-42.7c-11.8 0-21.3 9.6-21.3 21.3v149.3c0 11.8 9.6 21.3 21.3 21.3H896c11.8 0 21.3-9.6 21.3-21.3V789.3c0-11.7-9.5-21.3-21.3-21.3zm-213.3-42.7c0-35.3 28.7-64 64-64s64 28.7 64 64V768h-128v-42.7zm192 192h-256V810.7h256v106.6z"/></svg></value>
|
||||
</data>
|
||||
</root>
|
@ -8,7 +8,7 @@ namespace AntdUIDemo.Views.Table
|
||||
{
|
||||
public partial class DefectRowEdit : UserControl
|
||||
{
|
||||
DetectConfigControl detectConfigControl;
|
||||
|
||||
private AntdUI.Window window;
|
||||
private DefectRow user;
|
||||
public bool submit;
|
104
DHSoftware/Views/SizeConfigControl.Designer.cs
generated
104
DHSoftware/Views/SizeConfigControl.Designer.cs
generated
@ -1,104 +0,0 @@
|
||||
namespace DHSoftware.Views
|
||||
{
|
||||
partial class SizeConfigControl
|
||||
{
|
||||
/// <summary>
|
||||
/// 必需的设计器变量。
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// 清理所有正在使用的资源。
|
||||
/// </summary>
|
||||
/// <param name="disposing">如果应释放托管资源,为 true;否则为 false。</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region 组件设计器生成的代码
|
||||
|
||||
/// <summary>
|
||||
/// 设计器支持所需的方法 - 不要修改
|
||||
/// 使用代码编辑器修改此方法的内容。
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
panel2 = new Panel();
|
||||
label2 = new Label();
|
||||
btnDelSizeParm = new AntdUI.Button();
|
||||
tbSizeParm = new AntdUI.Table();
|
||||
btnAddSizeParm = new AntdUI.Button();
|
||||
panel2.SuspendLayout();
|
||||
SuspendLayout();
|
||||
//
|
||||
// panel2
|
||||
//
|
||||
panel2.Controls.Add(label2);
|
||||
panel2.Controls.Add(btnDelSizeParm);
|
||||
panel2.Controls.Add(tbSizeParm);
|
||||
panel2.Controls.Add(btnAddSizeParm);
|
||||
panel2.Location = new Point(3, 3);
|
||||
panel2.Name = "panel2";
|
||||
panel2.Size = new Size(779, 286);
|
||||
panel2.TabIndex = 36;
|
||||
//
|
||||
// label2
|
||||
//
|
||||
label2.AutoSize = true;
|
||||
label2.Location = new Point(3, 5);
|
||||
label2.Name = "label2";
|
||||
label2.Size = new Size(56, 17);
|
||||
label2.TabIndex = 25;
|
||||
label2.Text = "尺寸参数";
|
||||
//
|
||||
// btnDelSizeParm
|
||||
//
|
||||
btnDelSizeParm.Location = new Point(93, 25);
|
||||
btnDelSizeParm.Name = "btnDelSizeParm";
|
||||
btnDelSizeParm.Size = new Size(84, 34);
|
||||
btnDelSizeParm.TabIndex = 24;
|
||||
btnDelSizeParm.Text = "删除";
|
||||
//
|
||||
// tbSizeParm
|
||||
//
|
||||
tbSizeParm.Location = new Point(3, 65);
|
||||
tbSizeParm.Name = "tbSizeParm";
|
||||
tbSizeParm.Size = new Size(773, 218);
|
||||
tbSizeParm.TabIndex = 22;
|
||||
tbSizeParm.Text = "table1";
|
||||
//
|
||||
// btnAddSizeParm
|
||||
//
|
||||
btnAddSizeParm.Location = new Point(3, 25);
|
||||
btnAddSizeParm.Name = "btnAddSizeParm";
|
||||
btnAddSizeParm.Size = new Size(84, 34);
|
||||
btnAddSizeParm.TabIndex = 23;
|
||||
btnAddSizeParm.Text = "新增";
|
||||
//
|
||||
// SizeConfigControl
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(7F, 17F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
BorderStyle = BorderStyle.FixedSingle;
|
||||
Controls.Add(panel2);
|
||||
Name = "SizeConfigControl";
|
||||
Size = new Size(783, 290);
|
||||
panel2.ResumeLayout(false);
|
||||
panel2.PerformLayout();
|
||||
ResumeLayout(false);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private Panel panel2;
|
||||
private Label label2;
|
||||
private AntdUI.Button btnDelSizeParm;
|
||||
private AntdUI.Table tbSizeParm;
|
||||
private AntdUI.Button btnAddSizeParm;
|
||||
}
|
||||
}
|
@ -1,20 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace DHSoftware.Views
|
||||
{
|
||||
public partial class SizeConfigControl : UserControl
|
||||
{
|
||||
public SizeConfigControl()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
}
|
||||
}
|
@ -1,120 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
167
DHSoftware/Views/UserConfigFrm.Designer.cs
generated
167
DHSoftware/Views/UserConfigFrm.Designer.cs
generated
@ -1,167 +0,0 @@
|
||||
namespace DHSoftware.Views
|
||||
{
|
||||
partial class UserConfigFrm
|
||||
{
|
||||
/// <summary>
|
||||
/// 必需的设计器变量。
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// 清理所有正在使用的资源。
|
||||
/// </summary>
|
||||
/// <param name="disposing">如果应释放托管资源,为 true;否则为 false。</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region 组件设计器生成的代码
|
||||
|
||||
/// <summary>
|
||||
/// 设计器支持所需的方法 - 不要修改
|
||||
/// 使用代码编辑器修改此方法的内容。
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
AntdUI.Tabs.StyleCard styleCard1 = new AntdUI.Tabs.StyleCard();
|
||||
pnlMenu = new AntdUI.Panel();
|
||||
panel3 = new AntdUI.Panel();
|
||||
btnSave = new AntdUI.Button();
|
||||
btnAdd = new AntdUI.Button();
|
||||
menu = new AntdUI.Menu();
|
||||
panel2 = new AntdUI.Panel();
|
||||
divider1 = new AntdUI.Divider();
|
||||
tabs = new AntdUI.Tabs();
|
||||
pnlMenu.SuspendLayout();
|
||||
panel3.SuspendLayout();
|
||||
panel2.SuspendLayout();
|
||||
SuspendLayout();
|
||||
//
|
||||
// pnlMenu
|
||||
//
|
||||
pnlMenu.Controls.Add(panel3);
|
||||
pnlMenu.Controls.Add(menu);
|
||||
pnlMenu.Dock = DockStyle.Left;
|
||||
pnlMenu.Location = new Point(0, 0);
|
||||
pnlMenu.Name = "pnlMenu";
|
||||
pnlMenu.Size = new Size(135, 542);
|
||||
pnlMenu.TabIndex = 0;
|
||||
pnlMenu.Text = "panel1";
|
||||
//
|
||||
// panel3
|
||||
//
|
||||
panel3.Back = SystemColors.Window;
|
||||
panel3.BackColor = SystemColors.Window;
|
||||
panel3.Controls.Add(btnSave);
|
||||
panel3.Controls.Add(btnAdd);
|
||||
panel3.Dock = DockStyle.Bottom;
|
||||
panel3.Location = new Point(0, 516);
|
||||
panel3.Name = "panel3";
|
||||
panel3.Size = new Size(135, 26);
|
||||
panel3.TabIndex = 2;
|
||||
panel3.Text = "panel3";
|
||||
//
|
||||
// btnSave
|
||||
//
|
||||
btnSave.BackActive = SystemColors.Control;
|
||||
btnSave.BackColor = SystemColors.Control;
|
||||
btnSave.Dock = DockStyle.Left;
|
||||
btnSave.ForeColor = Color.Black;
|
||||
btnSave.IconRatio = 1F;
|
||||
btnSave.IconSvg = "AppstoreAddOutlined";
|
||||
btnSave.Location = new Point(35, 0);
|
||||
btnSave.Name = "btnSave";
|
||||
btnSave.Size = new Size(35, 26);
|
||||
btnSave.TabIndex = 2;
|
||||
//
|
||||
// btnAdd
|
||||
//
|
||||
btnAdd.BackActive = SystemColors.Control;
|
||||
btnAdd.BackColor = SystemColors.Control;
|
||||
btnAdd.Dock = DockStyle.Left;
|
||||
btnAdd.ForeColor = Color.Black;
|
||||
btnAdd.IconRatio = 1F;
|
||||
btnAdd.IconSvg = "AppstoreAddOutlined";
|
||||
btnAdd.Location = new Point(0, 0);
|
||||
btnAdd.Name = "btnAdd";
|
||||
btnAdd.Size = new Size(35, 26);
|
||||
btnAdd.TabIndex = 1;
|
||||
btnAdd.Click += btnAdd_Click;
|
||||
//
|
||||
// menu
|
||||
//
|
||||
menu.Dock = DockStyle.Fill;
|
||||
menu.Location = new Point(0, 0);
|
||||
menu.Name = "menu";
|
||||
menu.Size = new Size(135, 542);
|
||||
menu.TabIndex = 0;
|
||||
menu.Text = "menu1";
|
||||
menu.SelectChanged += Menu_SelectChanged;
|
||||
menu.MouseDown += Menu_MouseDown;
|
||||
//
|
||||
// panel2
|
||||
//
|
||||
panel2.Controls.Add(divider1);
|
||||
panel2.Controls.Add(tabs);
|
||||
panel2.Dock = DockStyle.Fill;
|
||||
panel2.Location = new Point(135, 0);
|
||||
panel2.Name = "panel2";
|
||||
panel2.Size = new Size(745, 542);
|
||||
panel2.TabIndex = 1;
|
||||
panel2.Text = "panel2";
|
||||
//
|
||||
// divider1
|
||||
//
|
||||
divider1.BackColor = SystemColors.ActiveCaption;
|
||||
divider1.Dock = DockStyle.Left;
|
||||
divider1.Location = new Point(0, 0);
|
||||
divider1.Name = "divider1";
|
||||
divider1.Size = new Size(10, 542);
|
||||
divider1.TabIndex = 1;
|
||||
divider1.Text = "";
|
||||
divider1.Vertical = true;
|
||||
//
|
||||
// tabs
|
||||
//
|
||||
tabs.Dock = DockStyle.Fill;
|
||||
tabs.Location = new Point(0, 0);
|
||||
tabs.Name = "tabs";
|
||||
tabs.Size = new Size(745, 542);
|
||||
tabs.Style = styleCard1;
|
||||
tabs.TabIndex = 0;
|
||||
tabs.Text = "tabs1";
|
||||
tabs.Type = AntdUI.TabType.Card;
|
||||
tabs.SelectedIndexChanged += tabs_SelectedIndexChanged;
|
||||
//
|
||||
// UserConfigFrm
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(7F, 17F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
AutoSize = true;
|
||||
Controls.Add(panel2);
|
||||
Controls.Add(pnlMenu);
|
||||
Name = "UserConfigFrm";
|
||||
Size = new Size(880, 542);
|
||||
pnlMenu.ResumeLayout(false);
|
||||
panel3.ResumeLayout(false);
|
||||
panel2.ResumeLayout(false);
|
||||
ResumeLayout(false);
|
||||
}
|
||||
|
||||
#endregion
|
||||
private AntdUI.Tabs tabs;
|
||||
private AntdUI.Panel pnlMenu;
|
||||
private AntdUI.Panel panel2;
|
||||
private AntdUI.Menu menu;
|
||||
private AntdUI.Panel panel3;
|
||||
private AntdUI.Button btnSave;
|
||||
private AntdUI.Button btnAdd;
|
||||
private AntdUI.Divider divider1;
|
||||
// private AntdUI.Tabs tabs;
|
||||
}
|
||||
}
|
@ -1,257 +0,0 @@
|
||||
using AntdUI;
|
||||
using AntdUIDemo.Models;
|
||||
using DH.Commons.Base;
|
||||
using DH.Devices.Vision;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
using static System.Windows.Forms.VisualStyles.VisualStyleElement;
|
||||
using Window = AntdUI.Window;
|
||||
|
||||
namespace DHSoftware.Views
|
||||
{
|
||||
public partial class UserConfigFrm : UserControl
|
||||
{
|
||||
public List<CameraBase> cameras = new List<CameraBase>();
|
||||
public List<DetectionConfig> detections = new List<DetectionConfig>();
|
||||
private UserControl currControl;
|
||||
private bool isUpdatingTabs = false;//用于阻止Tabs更新
|
||||
public Window Window;
|
||||
public UserConfigFrm()
|
||||
{
|
||||
InitializeComponent();
|
||||
|
||||
LoadMenu();
|
||||
menu.Width = (int)(100 * Config.Dpi);
|
||||
|
||||
}
|
||||
private void LoadMenu(string filter = "")
|
||||
{
|
||||
menu.Items.Clear();
|
||||
|
||||
string lang = AntdUI.Localization.CurrentLanguage;
|
||||
var menuItems = DataUtil.Menu_decetion;
|
||||
//var menuIcons = DataUtil.MenuIcons_zhcn;
|
||||
//if (lang.StartsWith("en"))
|
||||
//{
|
||||
// menuItems = DataUtil.MenuItems_enus;
|
||||
// menuIcons = DataUtil.MenuIcons_enus;
|
||||
//}
|
||||
|
||||
foreach (var rootItem in menuItems)
|
||||
{
|
||||
var rootKey = rootItem.Key.ToLower();
|
||||
var rootMenu = new AntdUI.MenuItem
|
||||
{
|
||||
Text = rootItem.Key,
|
||||
//IconSvg = menuIcons.TryGetValue(rootItem.Key, out var icon) ? icon : "UnorderedListOutlined",
|
||||
};
|
||||
bool rootVisible = false; // 用于标记是否显示根节点
|
||||
|
||||
foreach (var item in rootItem.Value)
|
||||
{
|
||||
var childText = item.Text.ToLower();
|
||||
|
||||
// 如果子节点包含搜索文本
|
||||
if (childText.Contains(filter))
|
||||
{
|
||||
var menuItem = new AntdUI.MenuItem
|
||||
{
|
||||
Text = item.Text,
|
||||
IconSvg = item.IconSvg,
|
||||
Tag = item.Tag,
|
||||
};
|
||||
rootMenu.Sub.Add(menuItem);
|
||||
rootVisible = true; // 如果有子节点包含,则显示根节点
|
||||
}
|
||||
}
|
||||
|
||||
// 如果根节点包含搜索文本,或有可见的子节点,则显示根节点
|
||||
if (rootKey.Contains(filter) || rootVisible)
|
||||
{
|
||||
menu.Items.Add(rootMenu);
|
||||
}
|
||||
}
|
||||
}
|
||||
private void SelectMenu()
|
||||
{
|
||||
if (isUpdatingTabs) return;
|
||||
var text = tabs.SelectedTab?.Text; // 使用安全导航操作符,防止 SelectedTab 为 null
|
||||
if (string.IsNullOrEmpty(text)) // 检查 text 是否为 null 或空
|
||||
{
|
||||
return; // 如果 text 为空,直接退出方法
|
||||
}
|
||||
//首页
|
||||
if (text == AntdUI.Localization.Get("home", "主页"))
|
||||
{
|
||||
return;
|
||||
}
|
||||
var rootIndex = 0;
|
||||
var subIndex = 0;
|
||||
var menuItemsCopy = menu.Items.ToList(); // 创建副本
|
||||
for (int i = 0; i < menuItemsCopy.Count; i++)
|
||||
{
|
||||
for (int j = 0; j < menuItemsCopy[i].Sub.Count; j++)
|
||||
{
|
||||
if (menuItemsCopy[i].Sub[j].Tag.ToString() == text)
|
||||
{
|
||||
rootIndex = i;
|
||||
subIndex = j;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
menu.SelectIndex(rootIndex, subIndex, true);
|
||||
}
|
||||
private void Menu_MouseDown(object sender, MouseEventArgs e)
|
||||
{
|
||||
if (e.Button == MouseButtons.Right)
|
||||
{
|
||||
// 转换坐标到控件内部坐标系(考虑滚动条)
|
||||
Point clickPoint = new Point(e.X, e.Y + menu.ScrollBar.Value);
|
||||
|
||||
// 递归查找命中的菜单项
|
||||
MenuItem clickedItem = FindClickedItem(menu.Items, clickPoint);
|
||||
|
||||
if (clickedItem != null)
|
||||
{
|
||||
// 显示节点名称弹窗
|
||||
//MessageBox.Show($"右键点击的节点: {clickedItem.Text}");
|
||||
|
||||
var menulist = new AntdUI.IContextMenuStripItem[]
|
||||
{
|
||||
new AntdUI.ContextMenuStripItem("关联相机", "")
|
||||
{
|
||||
IconSvg = "VideoCameraAddOutlined"
|
||||
}
|
||||
};
|
||||
AntdUI.ContextMenuStrip.open(menu, it =>
|
||||
{
|
||||
if (it.Text == "关联相机")
|
||||
{
|
||||
//using (var dlg = new AddCameraWindow(cameras))
|
||||
//{
|
||||
// if (dlg.ShowDialog() == DialogResult.OK)
|
||||
// {
|
||||
// var newItem = new MenuItem(dlg.CubicleName);
|
||||
// newItem.IconSvg = "VideoCameraOutlined";
|
||||
// //// 防止重复添加
|
||||
// //if (!menu1.Items.Cast<MenuItem>().Any(m => m.Text == newItem.Text))
|
||||
// //{
|
||||
// clickedItem.Sub.Add(newItem);
|
||||
// //}
|
||||
// //else
|
||||
// //{
|
||||
// // AntdUI.Notification.warn(this, "新增失败", $"{dlg.CubicleName}已存在!", autoClose: 3, align: TAlignFrom.TR);
|
||||
// //}
|
||||
// }
|
||||
//}
|
||||
}
|
||||
}, menulist);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private MenuItem FindClickedItem(MenuItemCollection items, Point clickPoint)
|
||||
{
|
||||
foreach (MenuItem item in items)
|
||||
{
|
||||
// 检查当前项是否可见且包含点击坐标
|
||||
if (item.Visible && item.Rect.Contains(clickPoint))
|
||||
{
|
||||
return item;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
private void Menu_SelectChanged(object sender, MenuSelectEventArgs e)
|
||||
{
|
||||
string name = (string)e.Value.Tag;
|
||||
|
||||
//// 清理上一个浮动按钮窗体
|
||||
//if (currControl is FloatButtonDemo floatButtonDemo)
|
||||
//{
|
||||
// floatButtonDemo.CloseFloatButtonForm();
|
||||
//}
|
||||
|
||||
// 检查是否已存在同名 TabPage
|
||||
foreach (var tab in tabs.Pages)
|
||||
{
|
||||
if (tab is AntdUI.TabPage existingTab && existingTab.Text == name)
|
||||
{
|
||||
isUpdatingTabs = true;
|
||||
tabs.SelectedTab = existingTab;
|
||||
isUpdatingTabs = false;
|
||||
currControl = existingTab.Controls.Count > 0 ? existingTab.Controls[0] as UserControl : null;
|
||||
return;
|
||||
}
|
||||
}
|
||||
int width = tabs.Width;
|
||||
int height = tabs.Height;
|
||||
// 创建新 TabPage
|
||||
UserDetetion control = new UserDetetion(Window,width, height);
|
||||
// control._windows = Window;
|
||||
switch (name)
|
||||
{
|
||||
case "工位1":
|
||||
// control =
|
||||
break;
|
||||
}
|
||||
|
||||
if (control != null)
|
||||
{
|
||||
control.Dock = DockStyle.Fill;
|
||||
// AutoDpi(control); // 如果有 DPI 适配逻辑
|
||||
|
||||
var tabPage = new AntdUI.TabPage
|
||||
{
|
||||
Dock = DockStyle.Fill,
|
||||
Text = name,
|
||||
};
|
||||
tabPage.Controls.Add(control);
|
||||
tabs.Pages.Add(tabPage);
|
||||
|
||||
isUpdatingTabs = true;
|
||||
tabs.SelectedTab = tabPage;
|
||||
isUpdatingTabs = false;
|
||||
currControl = control;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private void tabs_SelectedIndexChanged(object sender, IntEventArgs e)
|
||||
{
|
||||
SelectMenu();
|
||||
}
|
||||
|
||||
private void btnAdd_Click(object sender, EventArgs e)
|
||||
{
|
||||
//using (var dlg = new AddCubicleWindow())
|
||||
//{
|
||||
// if (dlg.ShowDialog() == DialogResult.OK)
|
||||
// {
|
||||
// var newItem = new MenuItem(dlg.CubicleName);
|
||||
// //newItem.IconSvg = "AppstoreOutlined";
|
||||
// // 防止重复添加
|
||||
// if (!menu.Items.Cast<MenuItem>().Any(m => m.Text == newItem.Text))
|
||||
// {
|
||||
// menu.Items.Add(newItem);
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// // AntdUI.Notification.warn(this, "新增工位失败", $"{dlg.CubicleName}已存在!", autoClose: 3, align: TAlignFrom.TR);
|
||||
// }
|
||||
// }
|
||||
//}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,120 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
70
DHSoftware/Views/UserDetetion.Designer.cs
generated
70
DHSoftware/Views/UserDetetion.Designer.cs
generated
@ -1,70 +0,0 @@
|
||||
namespace DHSoftware.Views
|
||||
{
|
||||
partial class UserDetetion
|
||||
{
|
||||
/// <summary>
|
||||
/// 必需的设计器变量。
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// 清理所有正在使用的资源。
|
||||
/// </summary>
|
||||
/// <param name="disposing">如果应释放托管资源,为 true;否则为 false。</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region 组件设计器生成的代码
|
||||
|
||||
/// <summary>
|
||||
/// 设计器支持所需的方法 - 不要修改
|
||||
/// 使用代码编辑器修改此方法的内容。
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
collapse1 = new AntdUI.Collapse();
|
||||
panel1 = new Panel();
|
||||
SuspendLayout();
|
||||
//
|
||||
// collapse1
|
||||
//
|
||||
collapse1.Dock = DockStyle.Fill;
|
||||
collapse1.Location = new Point(0, 0);
|
||||
collapse1.Name = "collapse1";
|
||||
collapse1.Size = new Size(842, 568);
|
||||
collapse1.TabIndex = 0;
|
||||
collapse1.Text = "collapse1";
|
||||
//
|
||||
// panel1
|
||||
//
|
||||
panel1.BackColor = SystemColors.GradientActiveCaption;
|
||||
panel1.Dock = DockStyle.Left;
|
||||
panel1.Location = new Point(0, 0);
|
||||
panel1.Name = "panel1";
|
||||
panel1.Size = new Size(2, 568);
|
||||
panel1.TabIndex = 0;
|
||||
//
|
||||
// UserDetetion
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(7F, 17F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
Controls.Add(panel1);
|
||||
Controls.Add(collapse1);
|
||||
Name = "UserDetetion";
|
||||
Size = new Size(842, 568);
|
||||
ResumeLayout(false);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private AntdUI.Collapse collapse1;
|
||||
private Panel panel1;
|
||||
//private AntdUI.Button button1;
|
||||
}
|
||||
}
|
@ -1,226 +0,0 @@
|
||||
using AntdUI;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
using Button = AntdUI.Button;
|
||||
|
||||
namespace DHSoftware.Views
|
||||
{
|
||||
public partial class UserDetetion : UserControl
|
||||
{
|
||||
private StackPanel panel, panel2, panel3, panel4;
|
||||
public Window _windows;
|
||||
//根据检测配置 将对应的相机配置、中处理预处理、尺寸测量
|
||||
public UserDetetion(Window windows,int parentWidth, int parentHeight)
|
||||
{
|
||||
InitializeComponent();
|
||||
_windows = windows;
|
||||
AntdUI.CollapseItem group1 = new CollapseItem();
|
||||
group1.Height = parentHeight / 4;
|
||||
group1.Text = "相机配置";
|
||||
AntdUI.CollapseItem group2 = new CollapseItem();
|
||||
group2.Text = "预处理";
|
||||
group2.Height = parentHeight/4;
|
||||
|
||||
AntdUI.CollapseItem group3 = new CollapseItem();
|
||||
group3.Text = "中处理";
|
||||
group3.Height = parentHeight - 300;
|
||||
|
||||
AntdUI.CollapseItem group4 = new CollapseItem();
|
||||
group4.Text = "尺寸测量";
|
||||
group4.Height = parentHeight / 4;
|
||||
|
||||
|
||||
// 初始化内容面板
|
||||
panel = CreateScrollPanel();
|
||||
panel2 = CreateScrollPanel();
|
||||
panel3 = CreateScrollPanel();
|
||||
panel4 = CreateScrollPanel();
|
||||
|
||||
// 添加预处理控件
|
||||
var ptuc = new PreTreatUserControl { AutoScroll = true, Dock = DockStyle.Top };
|
||||
var detect = new DetectConfigControl { AutoScroll = true , Dock = DockStyle.Fill };
|
||||
detect._window = this._windows;
|
||||
|
||||
// 添加尺寸测量控件
|
||||
var sizeFrm = new SizeConfigControl();
|
||||
|
||||
|
||||
CameraConfigControl camConfigFrm = new CameraConfigControl();
|
||||
camConfigFrm.Dock = DockStyle.Fill;
|
||||
|
||||
|
||||
|
||||
//PreTreatUserControl ptuc = new PreTreatUserControl();
|
||||
//ptuc.AutoScroll = true;
|
||||
//panel2.Controls.Add(ptuc);
|
||||
//DetectConfigControl detect = new DetectConfigControl();
|
||||
//// detect.Dock = DockStyle.Fill;
|
||||
//detect.AutoScroll = true;
|
||||
//panel2.Controls.Add(detect);
|
||||
|
||||
|
||||
//SizeConfigControl Sizefc = new SizeConfigControl();
|
||||
//Sizefc.Dock = DockStyle.Fill;
|
||||
//panel3.Controls.Add(Sizefc);
|
||||
|
||||
|
||||
|
||||
Button btnAddCam = new Button
|
||||
{
|
||||
Width = 100,
|
||||
Height = 30,
|
||||
Text = "添加相机配置",
|
||||
//Dock=DockStyle.Bottom
|
||||
};
|
||||
Button btnDelCam = new Button
|
||||
{
|
||||
Width = 100,
|
||||
Height = 30,
|
||||
Text = "删除相机配置",
|
||||
// Dock = DockStyle.Bottom
|
||||
};
|
||||
|
||||
|
||||
Button btnAddModel = new Button
|
||||
{
|
||||
Width = 100,
|
||||
Height = 30,
|
||||
Text = "添加模型配置",
|
||||
//Dock=DockStyle.Bottom
|
||||
};
|
||||
Button btnDelModel = new Button
|
||||
{
|
||||
Width = 100,
|
||||
Height = 30,
|
||||
Text = "删除模型配置",
|
||||
// Dock = DockStyle.Bottom
|
||||
};
|
||||
|
||||
FlowLayoutPanel flow = new FlowLayoutPanel();
|
||||
flow.Dock = DockStyle.Bottom;
|
||||
flow.Controls.Add(btnAddCam);
|
||||
flow.Controls.Add(btnDelCam);
|
||||
|
||||
FlowLayoutPanel flowmodel = new FlowLayoutPanel();
|
||||
flowmodel.Dock = DockStyle.Bottom;
|
||||
flowmodel.Controls.Add(btnAddModel);
|
||||
flowmodel.Controls.Add(btnDelModel);
|
||||
btnAddCam.Click += btnAddCam_Click;
|
||||
btnDelCam.Click += btnDelCam_Click;
|
||||
btnAddModel.Click += btnAddModel_Click;
|
||||
btnDelModel.Click += btnDelModel_Click;
|
||||
|
||||
panel.Controls.Add(flow);
|
||||
panel.Controls.Add(camConfigFrm);
|
||||
|
||||
panel2.Controls.Add(ptuc);
|
||||
panel3.Controls.Add(flowmodel);
|
||||
panel3.Controls.Add(detect);
|
||||
panel4.Controls.Add(sizeFrm);
|
||||
group1.Controls.Add(panel);
|
||||
group2.Controls.Add(panel2);
|
||||
group3.Controls.Add(panel3);
|
||||
group4.Controls.Add(panel4);
|
||||
|
||||
|
||||
//collapse1.Items.Add(group1);
|
||||
collapse1.Items.Add(group1);
|
||||
collapse1.Items.Add(group2);
|
||||
collapse1.Items.Add(group3);
|
||||
collapse1.Items.Add(group4);
|
||||
|
||||
|
||||
}
|
||||
|
||||
// 统一事件处理
|
||||
private void CameraOperation_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (sender is Button btn)
|
||||
{
|
||||
switch (btn.Tag?.ToString())
|
||||
{
|
||||
case "Add":
|
||||
AddCameraConfig();
|
||||
break;
|
||||
case "Delete":
|
||||
DeleteCameraConfig();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 实际业务方法
|
||||
private void AddCameraConfig()
|
||||
{
|
||||
var newCamConfig = new CameraConfigControl { Dock = DockStyle.Top };
|
||||
panel.Controls.Add(newCamConfig);
|
||||
panel.ScrollControlIntoView(newCamConfig);
|
||||
}
|
||||
|
||||
private void DeleteCameraConfig()
|
||||
{
|
||||
if (panel.Controls.Count > 1)
|
||||
{
|
||||
panel.Controls.RemoveAt(panel.Controls.Count - 2);
|
||||
}
|
||||
}
|
||||
// 创建带滚动条的面板
|
||||
private StackPanel CreateScrollPanel()
|
||||
{
|
||||
return new StackPanel
|
||||
{
|
||||
Dock = DockStyle.Fill,
|
||||
Vertical = true,
|
||||
AutoScroll = true,
|
||||
Padding = new Padding(5) // 添加内边距避免内容贴边
|
||||
};
|
||||
}
|
||||
|
||||
private void btnAddCam_Click(object sender, EventArgs e)
|
||||
{
|
||||
CameraConfigControl camConfigFrm2 = new CameraConfigControl();
|
||||
camConfigFrm2.Dock = DockStyle.Fill;
|
||||
|
||||
panel.Controls.Add(camConfigFrm2);
|
||||
}
|
||||
private void btnDelCam_Click(object sender, EventArgs e)
|
||||
{
|
||||
// 遍历 panel 的 Controls,找到最后一个 CameraConfigControl 并移除
|
||||
for (int i = panel.Controls.Count - 1; i >= 0; i--)
|
||||
{
|
||||
if (panel.Controls[i] is CameraConfigControl)
|
||||
{
|
||||
panel.Controls.RemoveAt(i);
|
||||
break; // 只删除一个
|
||||
}
|
||||
}
|
||||
}
|
||||
private void btnAddModel_Click(object sender, EventArgs e)
|
||||
{
|
||||
DetectConfigControl DetectFrm = new DetectConfigControl();
|
||||
DetectFrm._window = this._windows;
|
||||
DetectFrm.Dock = DockStyle.Fill;
|
||||
|
||||
panel3.Controls.Add(DetectFrm);
|
||||
}
|
||||
private void btnDelModel_Click(object sender, EventArgs e)
|
||||
{
|
||||
// 遍历 panel 的 Controls,找到最后一个 CameraConfigControl 并移除
|
||||
for (int i = panel3.Controls.Count - 1; i >= 0; i--)
|
||||
{
|
||||
if (panel3.Controls[i] is DetectConfigControl)
|
||||
{
|
||||
panel3.Controls.RemoveAt(i);
|
||||
break; // 只删除一个
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,120 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
Loading…
x
Reference in New Issue
Block a user