186 lines
6.4 KiB
C#
186 lines
6.4 KiB
C#
namespace DHSoftware.Views
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{
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partial class CameraConfigControl
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{
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/// <summary>
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/// 必需的设计器变量。
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// 清理所有正在使用的资源。
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/// </summary>
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/// <param name="disposing">如果应释放托管资源,为 true;否则为 false。</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region 组件设计器生成的代码
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/// <summary>
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/// 设计器支持所需的方法 - 不要修改
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/// 使用代码编辑器修改此方法的内容。
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/// </summary>
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private void InitializeComponent()
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{
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label1 = new AntdUI.Label();
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comboBox1 = new ComboBox();
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switch1 = new AntdUI.Switch();
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label2 = new AntdUI.Label();
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inputNumber1 = new AntdUI.InputNumber();
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inputNumber2 = new AntdUI.InputNumber();
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label3 = new AntdUI.Label();
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inputNumber3 = new AntdUI.InputNumber();
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label4 = new AntdUI.Label();
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label5 = new AntdUI.Label();
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label6 = new AntdUI.Label();
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switch2 = new AntdUI.Switch();
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SuspendLayout();
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//
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// label1
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//
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label1.Location = new Point(12, 12);
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label1.Name = "label1";
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label1.Size = new Size(58, 23);
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label1.TabIndex = 0;
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label1.Text = "相机名";
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//
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// comboBox1
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//
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comboBox1.FormattingEnabled = true;
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comboBox1.Location = new Point(76, 10);
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comboBox1.Name = "comboBox1";
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comboBox1.Size = new Size(165, 25);
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comboBox1.TabIndex = 1;
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//
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// switch1
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//
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switch1.Location = new Point(327, 10);
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switch1.Name = "switch1";
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switch1.Size = new Size(57, 23);
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switch1.TabIndex = 2;
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switch1.Text = "switch1";
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//
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// label2
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//
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label2.Location = new Point(12, 41);
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label2.Name = "label2";
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label2.Size = new Size(58, 38);
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label2.TabIndex = 3;
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label2.Text = "曝光时间";
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//
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// inputNumber1
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//
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inputNumber1.Location = new Point(76, 41);
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inputNumber1.Maximum = new decimal(new int[] { 10000000, 0, 0, 0 });
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inputNumber1.Minimum = new decimal(new int[] { 1, 0, 0, 0 });
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inputNumber1.Name = "inputNumber1";
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inputNumber1.Size = new Size(165, 38);
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inputNumber1.TabIndex = 4;
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inputNumber1.Text = "200";
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inputNumber1.Value = new decimal(new int[] { 1, 0, 0, 0 });
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//
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// inputNumber2
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//
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inputNumber2.Location = new Point(76, 85);
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inputNumber2.Maximum = new decimal(new int[] { 16, 0, 0, 0 });
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inputNumber2.Minimum = new decimal(new int[] { 0, 0, 0, 0 });
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inputNumber2.Name = "inputNumber2";
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inputNumber2.Size = new Size(165, 38);
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inputNumber2.TabIndex = 6;
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inputNumber2.Text = "6";
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//
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// label3
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//
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label3.Location = new Point(12, 85);
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label3.Name = "label3";
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label3.Size = new Size(58, 38);
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label3.TabIndex = 5;
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label3.Text = "增益";
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//
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// inputNumber3
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//
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inputNumber3.Increment = new decimal(new int[] { 90, 0, 0, 0 });
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inputNumber3.Location = new Point(76, 129);
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inputNumber3.Maximum = new decimal(new int[] { 360, 0, 0, 0 });
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inputNumber3.Minimum = new decimal(new int[] { 0, 0, 0, 0 });
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inputNumber3.Name = "inputNumber3";
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inputNumber3.Size = new Size(165, 38);
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inputNumber3.TabIndex = 8;
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inputNumber3.Text = "0";
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//
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// label4
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//
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label4.Location = new Point(12, 129);
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label4.Name = "label4";
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label4.Size = new Size(58, 38);
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label4.TabIndex = 7;
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label4.Text = "旋转";
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//
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// label5
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//
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label5.Location = new Point(263, 3);
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label5.Name = "label5";
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label5.Size = new Size(58, 36);
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label5.TabIndex = 9;
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label5.Text = "相机启用";
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//
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// label6
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//
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label6.Location = new Point(263, 45);
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label6.Name = "label6";
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label6.Size = new Size(58, 36);
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label6.TabIndex = 11;
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label6.Text = "保存原图";
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//
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// switch2
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//
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switch2.Location = new Point(327, 52);
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switch2.Name = "switch2";
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switch2.Size = new Size(57, 23);
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switch2.TabIndex = 10;
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switch2.Text = "switch2";
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//
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// CameraConfigControl
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//
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AutoScaleDimensions = new SizeF(7F, 17F);
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AutoScaleMode = AutoScaleMode.Font;
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Controls.Add(label6);
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Controls.Add(switch2);
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Controls.Add(label5);
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Controls.Add(inputNumber3);
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Controls.Add(label4);
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Controls.Add(inputNumber2);
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Controls.Add(label3);
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Controls.Add(inputNumber1);
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Controls.Add(label2);
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Controls.Add(switch1);
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Controls.Add(comboBox1);
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Controls.Add(label1);
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Name = "CameraConfigControl";
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Size = new Size(620, 201);
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ResumeLayout(false);
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}
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#endregion
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private AntdUI.Label label1;
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private ComboBox comboBox1;
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private AntdUI.Switch switch1;
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private AntdUI.Label label2;
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private AntdUI.InputNumber inputNumber1;
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private AntdUI.InputNumber inputNumber2;
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private AntdUI.Label label3;
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private AntdUI.InputNumber inputNumber3;
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private AntdUI.Label label4;
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private AntdUI.Label label5;
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private AntdUI.Label label6;
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private AntdUI.Switch switch2;
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}
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}
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